Easy Soft Outlines

Easily apply a soft outline or glow effect to any mesh or character.

Using a post process effect this effect can be used to highlight key objects or characters.

Showcase and Instructions Video

Instructions:

All that’s needed is a post process volume (either local or set to infinite) and two of the materials found in the pack.

  • Make sure your project settings have “Enabled with stencil” set. Search for “Custom Depth-Stencil Pass” in settings and change it.
  • Search for “Blendables” or “Materials” in the details of the post process volume and add two new elements to the array and change them to asset
  • Then add one of the “PP_OcclusionCheck” Materials and one of the “PP_SoftOutline” materials, there are a few instances to chose from which start with “PPI_”
  • Then select any mesh you want and under it’s details – set “Render Custom Depth Pass” as true. Then adjust the Custom Depth Stencil Value to suit the materials you’ve chosen.
  • Make sure that your Engine Scalability Settings are set to Epic or Higher for the “Effects” Setting
  • By default it uses a single color and can fade in intensity between 100-255 set by the Custom Depth Stencil Value. This range can be changed in the material. If using multiple colors the default values go 230, 240 & 250 to change between the 3 set colors. All this can be changed in the material properties

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  Many different types of occlusion to chose from (see screenshots)
  •  Easy to use and lightweight
  •  Example level with all the different materials setup
  • Can be used with any anti-aliasing method. Does not require TAA to work.

Number of Unique Effects: 1

Number of Materials: 2 main materials, 3 material instances and 2 material functions

Number of Blueprints: 1

Supported Development Platforms:

Windows: Yes


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