This assetpack includes a variety of meshes, materials and effects to bring your liquids to life (or at least AUTOMATICALLY animate them).
VIDEO: https://youtu.be/uo0Oz6azLh8
TUTORIALS :
- Liquids: Implementation and initialization
- Liquids in Sequencer
- Create your own meshes or modify existing ones
Easy to use : Add your mesh to the scene (directly in the level, attached to a component, in sequencer) and attach to it a niagara system to control the liquid in real time.
Choose from 23 meshes, 13 glass materials, and 13 liquid materials (all interchangeable and customizable!) or create your own to get exactly what you want.
Technical Details
Features:
- Works on any mesh ( 23 meshes are included, but you can modify/create your own props (flasks, weapons, bottles, glasses etc.)
- Designed for both stylized and realistic projects
- Reacts AUTOMATICALLY to accelerations and rotations
- Adjust viscosity for more control
- Can be implemented in various ways: directly in the level, attached to a component, in sequencer, etc.
- Physics-compatible, but also works perfectly without physics
- Many parameters are exposed (materials and niagara systems): infinite possibilities!
- Includes various glass materials
- Additional effects allow you to fill, pour and spill liquids
Type of Emitters: CPU, GPU (just switch if needed)
Number of Unique Effects: 3
LODs: (Yes)
Number of Materials: 9 Materials + 34 material instances
Number of Textures: 28
Number of Blueprints: 10
Number of Unique Meshes: 59
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: COMING SOON (tutorials)
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.