Description
UE5 version
My best selling power explosion VFX pack is back with this UE5 Niagara update
The new Niagara effects now have very convenient exposed parameters
- Activate_debris – activation of mesh debris emitter with a single checkbox
- Debris_scale_per_element – easily change the size of mesh debris
- Debris_spawn_multiplier – control the number of debris
- Activate_decal – turn on or off the decal, can be deactivated if you want to use the FX as an air explosion
- Decal_duration – control the lifetime of decal
- Decal_size_multiplier – change the size
- Activate_distortion – distortion can be expensive for some games
- Distortion_Strength – chose the strength of distortion
- Activate_dust_radial – radially moving dust
- Dust_spawn_rate_multiplier – more or less dust
- Activate_initial_flare – if you prefer not to use initial flash you can always turn it off
- Activate_lamp – lamps can be expensive, so just turn it off if you can live without it
- Activate_secondary_fire – if explosion is not enough, you have a fire afterwards
- Secondary_fire_Duration – control the duration of the aftereffect
- Secondary_fire_Ring Radius – radius of the area the fire covers
- Secondary_fire_scale_per_element – size if each fire particle
- Secondary_fire_SpawnRate – number of fire elements
- Activate_trails – on/off the trails
- Trail_spawn_multiplier – number of trails
- Debris_Collision_GPU_Dist_field – collisions can be expensive. Also if you prefer other types of collision calculations, please open the effect and change collision type inside the “Mesh_debris” emitters
- Color – color works only with type 3 color explosions
The effects are located inside the “Particles” folder and all start with FX_ prefix
YouTube videos of new effects
The pack consist of several types of explosion effects
- Type_1 spherical explosive elements
- Type_2 mushroom explosive elements
- Type_3 colorful explosions
- Type_4 dust explosion
- Type_5 sand explosions
- Type_6 burning elements
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UE4 version (Legacy)
The FX demonstration:
Open level called Test_map to review the effects placed on the level.
The pack consist of several types of explosion effects
- Type_1 spherical explosive elements
- Type_2 mushroom explosive elements
- Type_3 colorful explosions
- Type_4 dust explosion
- Type_5 sand explosions
- Type_6 burning elements
E.g.
P_Explosion_type01_med – (Type_1)
P_Explosion_type02_med – (Type_2)
P_Explosion_type03_green_med – (Type_3)
P_Explosion_type04_med – (Type_4)
P_Explosion_type05_med – (Type_5)
P_burn_green_002 – (Type_6)
Feel free to contact me if you have questions or issues.
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.