Animated Rain – Waterdrop Material & FX

Description

General introduction Video

https://www.youtube.com/watch?v=prxzHiFBF8c

Using Volume System on Foliage & Nature (Drag & Drop! No prior material adjustment needed)

https://youtu.be/VlBSAiSI0_c

P.s. This nature project includes Quixel Assets and not included in this pack.

All tutorials about the pack (Youtube playlist)

https://www.youtube.com/playlist?list=PLXfmekZqahrWk2VIeSd-P_7-jY_iklhRl

Demo available!

Demo download link

Demo introduction video

Pack has 4 types of usage:

1. Translucent Material

2. Material Overlay Function (needs Blueprint editing on an existing material)

3. Material Overlay Volume (projection decal system that doesn’t require any editing, just copy & paste)

4. Camera Post Process Effect

Forward Shading Incompatibilities:

  • Rain overlay volume system in the rain material pack uses “scene texture: world normals” which is not supported on projects with “forward shading”. So it won’t be possible to use rain volume BP on VR projects. but animated translucent rain material, post proces volume, and rain overlay material are usable on projects that uses “forward shading”.

Unreal Engine 5 Incompatibilities:

  • Crashes on the projects if (experimentalI) Substrate Materials are enabled.
  • Material Overlay Volume system causes ignoring smooth normals because of a bug stated here.

Update 5! (May 2024)

Fixed particle emitter spawn area for better collision calculation.

Fixed raindrop lifetime calculation for exact boundary for the particles.

With this update Rain Overlay Volume Blueprint has additional parameters.

Raindrop Lifetime – Particle lifetime for the drops

Runtime Enable – Enable this for having the rain BP system on simulation or gameplay. Enabling this paramteter will disable the BP system in the editor to prevent duplication.

You can check this video: https://youtu.be/Jj5sEZdp6Ys

Update 4! (March 2024)

With this update Rain Overlay Volume Blueprint is added. Drag and drop “BP_Rain_Volume_with_PP” Blueprint and resize it to define an area in your level to add an all-in-one solution for the rain system. All decal projections, particle area and the rate is auto adjusted and can be manually adjusted by parameters.

Check this video: https://youtu.be/_0p5tXb8-Z4

Update 3!

Cafeteria Scene is now included. Enjoy 🙂

https://youtu.be/z02OzaNLTI4

Update 2!

Dynamic Rain Volume with rain particles is added as a usage option. It is not as realistic as the original usage of the material but it is very easy to make an area look like it’s under rain by placing the volume over the area.

Using on scenes:

https://youtu.be/hswSf5Kq_ks

https://youtu.be/3ab1Vof87rM

How to scale Dynamic Rain Volume?

https://youtu.be/eKJWjPw7LYs

Update!

Post process version of the material is added to the pack. Same parameters are usable on post process material.

Check this video out:

https://www.youtube.com/watch?v=7Y7bWyG-_Dw

Material tweak video:

https://www.youtube.com/watch?v=V4cvskmZ5Gc

Unreal Engine – Rain Material Implementation Tutorial

https://www.youtube.com/watch?v=TxjYz9l3WX8

Rain Material on Unreal Engine Interface

https://www.youtube.com/watch?v=K2_0RWK-7fE

Rain Material on Unreal Engine Interface 2

https://www.youtube.com/watch?v=tWy7ulHT6wo


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