You can draw, as well as automatically create the following things on the model: water, puddles, water flowing down, dirt, moss and other spraying on the top, or on the selected side, automatically and manually, + connected Triplanar. Also there are destructions of the semi-automatic mode, or manual, as well as the generation of Normals along the edge of the transition from high to low. Plug-in detailing for large objects. All blendings are carried out according to the Height Map of the corresponding Layer.
There is a separate Mobile Shader, it saves all layers, but many Features on it are not available.
Technical Details
Collision: Yes
Physically-Based Rendering: Yes
Meshes: 11
Vertices: 1600-8400
Number of Textures: 55
Texture Size: 512×512-2048×2048
Materials: 5
MaterialInstances: 8
MaterialFunctions: 16
Scenes: Level_Overview, Level_Demonstration
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.