Unreal Engine

Euphoria – Close Combat

Note: This is not a ‘plug and play’ asset, it’s more framework than the template Note: Euphoria Systems has animation requirements to work properly, quality depends on animations. Each update will bring a completely new animations. Playable Demo | Discord Euphoria – Close Combat it’s a framework for realistic and cinematic games to help create an advanced combat system based …

Read More »

Elevator Kit With Blueprint

Elevators review: https://youtu.be/HFxOjKn01WU Blueprint review: https://youtu.be/_bcecb4iJcY Setup & Tutorial: https://youtu.be/KAD-w6M_F4E Technical Details 10 different elevator design, 1 elevator Blueprint (can go upstairs and downstairs) Number of Blueprints: 1 Network Replicated: No Number of Materials: 38 Number of Textures: 55 (lower than 2K) Number of Elevator Meshes: 10 Number of other Meshes: 6 Some Materials need to use Free Substance Plugin

Read More »

Easy Combo Buffering

Showcase video | Tutorial V1.0 | Documentation | Discord Easy combo buffering will let your players send an input for a move before the last execution is finished. This mechanic is essential for fighting games that encourage player skills. Whether you are a beginner or an expert dev, Easy Combo Buffering is easy to use and it was designed to …

Read More »

Dynamic Campfire (Network Replicated)

| Demonstration Video 1 | Demonstration Video 2 | Documentation Purpose and Behavior  Create a realistic and seamless burning simulation with the Dynamic Campfire blueprint. Start with a fresh pile of tree branches and dried grass. Light the fire to see its dynamic materials, light, and particle effects illustrate burning and temperature increase. Stop the fire at any time and …

Read More »

COMBAT FURY

NEW SHOWCASE TRAILER | Content Showcase | Content Demo (Playable) | Demo (Sekiro Combat) | Video Sekiro Gameplay | Discord | Documentation Combat Fury is a full-fledged combat system, including parrying, dodging, enemy AI and various combat mechanics that will help you design your combat system in a timely fashion. Patch 1.2.1 Reworked Lock On Component Fixed few bugs. Update 1.2 Showcase …

Read More »

Drivable Vehicle : Snowmobile

Fully working Snowmobiler featuring four skins, and fully working suspensions. Realistic sounds of the engine, suspensions, tracks etc. Toggle ON or OFF lights and indicators. Lights and indicators can be destroyed individually, destroyed version with custom blueprint is included with project. Can be used in any game or project. Vehicle is built from scratch. Keyboard and mouse for controlling the …

Read More »

Dissolve Anything

Tutorial: Link Showcase: Link Documentation PDF: Link Game Ready, time saver: Dissolve Anythng using the Blueprint system: Select your Static / Skeletal / Character mesh to Dissolve. Select and Set the Mesh’s Materials to Dissolve. Select the Sound & the attenuation. That’s all! Works with sequencer to create movie effect. Use Box, sphere, or Static Mesh as a Dissolver. Technical …

Read More »

Displacer with Snow & Moss Gen

Highlight :Displacer was created for Unreal Engine 5 with the intentions of enhancing your meshes with proper non-destructive Tessellation / Displacement. A perfect companion for Megascans Textures or other materials with a displacement map. Now includes Dynamic Geometry Moss and Snow Generation. You can Create Snow Fall/Build up on any of your meshes. Showcase :Moss Generation / V3.0 Update Video …

Read More »

Crane Balk

Video Documentation Demo Crane Balk it’s easy to use asset which provide in-game experience of sci-fi industrial robotic Crane. CraneBalk is supported Automatic and Manual steering modes: Automatic mode – you just need place cargo and target objects on the level. Manual mode – player can move Crane within working area and pick up any spotted cargos. Parameters give you wide …

Read More »

Control Panel Pack

Overview : youtube.com/watch?v=GTn0ql-sMLE Setup : https://youtu.be/sV0HWeA2Tis 1 : Support Multiplay Game A: Easy wire B: Interior C: High poly meshes(not good) D: 5 boxes use 4096 material (Included 2048 size textures and materials in 2048 foler) E: Changeable Dirt F: Interaction key is “F” Technical Details Physically Based Rendering: Yes Number of Textures: 73 textures Texture Size: 4096×4096, 2048×2048 Tri …

Read More »

City Scooter – Rigged/BP Controllable w/Skins

This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget. Art created by in collaboration with Leartes and Dekogon Studios. Animation and Blueprint setup by Leartes. Art by Dekogon Studios. For all your promotional requests, technical support needs, suggestions, and refund requests, …

Read More »