Unreal Engine

EOSCore

Features Use the Epic Online Services (EOS) with Unreal Engine Blueprints Use the Epic Online Services WEB Api Blueprint Subsystems (EOS Interfaces exposed to Blueprints) Achievements Authentication AntiCheatServer AntiCheatClient Connect Friends Ecom Leaderboards Lobby Metrics Mods Player Data Storage Presence P2P Reports RTC (Voice Chat) Sanctions Sessions Stats Title Storage UI UserInfo Web API Features Connect Web API Voice Web …

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Instance Damage System

Description 🎥 | V2 Update Showcase | Showcase | IDS + TPWCS2 | 🎓 | V2 Tutorial | V1 Tutorial | Quickstart | Docs | API Reference | Changelog | V1 to V2 Upgrade | 🔗 | Demo | Example Project | 🌐 | Forum | |  |   Latest Update: v2.0.2 – 12.02.25   Instance Damage System lets you …

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City District

Description City District is a full map of an abandonned District with axterior & interior modules and setdressing   Fully Ready for game maker level artist/level designer Available from the version 4.20 to 5+ Check the video showcase here: https://youtu.be/ae9jM6v-Vc8

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Sci-Fi Boss Pack

Description PROMO Video it’s a Pack game-ready boss characters. It is distinguished by the presence of elaborate animations for your projects each character has an average of 30 animations Sci-Fi Snake LINK – Preview Sci-Fi Crab LINK – Preview Sci-Fi HellCat LINK – Preview Sci-Fi Shark LINK – Preview Sci-Fi Dragon LINK – Preview Sci-Fi Frog LINK – Preview 1. …

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Advanced Tactical-based System

Description Preview video   Documentation   How to change Skeletal Mesh   Tactical-base prototype with full free movement and dynamic cover system in real-time   This product provides all the basic components needed to start making your own turn based strategy or turn based tactics game with free movement around the map. Which makes it possible to integrate on almost …

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PBR Customized Soldier

Description (Levels with a limited number of subscribers) You yourself vote which models you would like to receive. The character is updated, and has an Epic Skeleton PBR Customized Soldier The character is perfect for games in the style of a shooter, you can change your head and camouflage and this will fill your game with variety.  A customized soldier …

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BODYCAM FPS KIT V3.1

Description NOW BODYCAMKIT INCLUDES PISTOL-RIFLE-SHOTGUN-SNIPER-GRANADE-KNIFE ANIMSETS.   🔗WATCH THE SHOWCASE VIDEO👇   SHOWCASE   🔗PLAY THE DEMO👇   DEMO   🔗JOIN DISCORD👇 DOCUMENTATION TUTORIAL (How to Change and Add Weapon Mesh) TUTORIAL – METAHUMAN INTEGRATION – CHARACTER MESH CHANGE   I will talk about the product that will CHANGE YOUR LIFE soon.   Over the past years, the BODYCAM FPS …

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Fox – Family

Description This asset has realistic FOX FAMILY models. This pack contains an Adult Fox and a Fox Cub. The models has 57 bones, 13200-14500 tris and 4 levels of LODs. LODs are enabled and configured. Texture maps – albedo (alpha mask), AO / metallic / roughness, normal map (all 4096×4096). Separate models for mobile phones with 2800-3100 triangles. The asset …

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3D Text Generator – Diegetic Design – Custom Fonts

Description Embark on a journey of unparalleled creativity with our 3D Text Generator, now available on the Unreal Marketplace! This robust toolkit empowers creators to effortlessly infuse their virtual worlds with immersive in-world text, featuring distinctive elements like horror infused stick made text from some lost survivor, captivating neon signs, and sophisticated casino-inspired typography.   Highlighted Features:Seamless In-World Integration: Easily …

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Mutant 3

Low-poly game ready model of the character Mutant 3 Rigged with Epic Skeleton with openable jaw Suitable for games of different genre: RPG, strategy, first-personal shooter, etc. https://youtu.be/YLHEzLiNgjM

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VR Hands Grab System

Description ** This product was added to Showcase Category ** by marketplace team (May 31 to June 14, 2022).   *UE5.5 Playable Demo* (latest Update : + Added Shooting Mechanics for the pistol (VFX,Reloading feature) +OpenXR Plugin supported   Update for UE 5.4 Released! [Migration tutorial]   Grab Component will automatically predict finger position on the object’s surface when grabbed. …

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