Documentation Communicate with a Webserver via Blueprints. You can send Data to a HTTP or HTTPS Webserver via GET or POST and get a String Array back. Each Line in the Server Response is one Array Value. Since Version 1.2 File Upload support. I recommend my JSON plugin for data communication. You don’t need C++. Third-party websites may have security mechanisms (Captchas, …
Read More »Unreal Engine
Hierarchical Task Network Planning AI
WEBSITE DISCORD The HTN Planning plugin lets you create AI that can plan multiple steps ahead by predicting the consequences of its actions. Here are some examples: Video: an HTN-based character inventing the optimal plan to attack a target Video: two groups of HTN-based characters tactically fighting in a simple FPS arena Just like with Behavior Trees, you can easily …
Read More »Graph Formatter
This plugin offers you the possibility to arrange graph nodes automatically. To use it, select nodes you want to arrange, or just deselect all nodes and press “Format Graph”(SHIFT+F) button on the toolbar. GraphFormatter is open source, you can find the source code on GitHub. It takes a lot of time to develop, please consider purchasing a copy from the Marketplace …
Read More »glTFRuntime
This plugin extends Unreal Engine capabilities by adding runtime Assets loading (Static and Skeletal Meshes, Curve and Skeletal-based Animations, Materials, Textures) from standard glTF Files. Assets can be loaded from filesystem, HTTP servers, or built from JSON strings. The main goal is to allow project graphics modding, but can be used in any scenario requiring you to load/view/manipulate assets after …
Read More »GBWFlowMove – High-speed Movement system, Multiplayer Ready!
Trailer Video YouTube : Youtube Vidoe Bilibili Vidoe Try The Playable Demo : (GoogleDirve) Document And Tutorial : Document Support : Discord Channel QQ群-691495466 My other assets in the market : GBWGame Note that : This plug-in has been built into the GBWPowerfulHit. If you own PH, you will not have to buy this product again. (Note: GBWPowerfulHit plug-in is a …
Read More »Freezer – lock selection in editor
Freezer – provides a long requested feature – blocking the selectection an actors in the viewport of the level editor. In addition, it provides the ability to block the movement of actors and manage all this using a convenient list. 📺More details in video: Click here to watch on YouTube 💬Support Discord group: Click here to join ✅Our other plugins: …
Read More »FrameCapture – Screen Capture and Video Recorder
Preview Documentation Video Tutorial Example Project Join me in Discord FrameCapture is a C++ based library which lets you take snapshot of your game viewport at desired resolution, and record your in-game screen. You can adjust your camera’s depth of field settings to create beautiful photographic images. You also have an option to display your UI screen in your snapshot …
Read More »Formation System v2
The Formation System allows you to easily add formations to your game. Make AI characters follow you in formation, make groups move in formation, or use for any situation where you need characters to move relative to each other. Promo Video: https://youtu.be/9li9xoqbbaA Documentation: https://codesquirl.github.io/FormationSystem/ Example Project: https://github.com/codesquirl/FormationSystemExample Formations Tool: https://github.com/codesquirl/FormationsTool Version 2.5.3: Updated compatibility to UE 5.3 Version 2.5.2: Updated …
Read More »FGear Vehicle Physics
FGear is a custom vehicle physics solution that helps you build arcade or semi-arcade style racing games. A great balance between realism and ease of control. Check the demos : Forum(Demo Links) Sandbox demo video : https://youtu.be/BClRdj3U8w0 Some projects using : https://youtu.be/FnQKj3SSMGo Disclaimer: The red sports car model in the sandbox video is not included in the package or the …
Read More »Events system
Videos 📋 Initiative 💪🏼 In Use-Demo 📚 Tutorial 💯 Review To read 📌 Documentation 📈 Wikia 📜 Changelog 😎 Benefits 🙋♂️ FAQ (coming soon) 🎁 Wishlist Elegant Blueprints We all know how easy it is to work with clean and organized Blueprints. They help us develop faster and keep us focused. Keeping your systems independent and autonomous is one of …
Read More »EOSCore
Features Use the Epic Online Services (EOS) with Unreal Engine Blueprints Use the Epic Online Services WEB Api Blueprint Subsystems (EOS Interfaces exposed to Blueprints) Achievements Authentication AntiCheatServer AntiCheatClient Connect Friends Ecom Leaderboards Lobby Metrics Mods Player Data Storage Presence P2P Reports RTC (Voice Chat) Sanctions Sessions Stats Title Storage UI UserInfo Web API Features Connect Web API Voice Web …
Read More »EOS Online Subsystem
Use Epic Online Services in Unreal Engine! With support for authentication, avatars, friends, sessions, parties, Voice Chat, presence, stats, achievements, leaderboards, Player Data Storage, Title Storage, peer-to-peer networking, Anti-Cheat and network authentication, this plugin has what you need to build games on top of EOS. It supports neat features, like showing a unified friends list of friends from both the …
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