Description This pack has been designed to be as easy to use as possible. It contains many portals, but also fully automatized interactions. VIDEO PREVIEW Update 1.1 : New features (video) Update 1.2 : Simplified VR setup / Easy settings for actors with multiple components Update 1.3 : Teleport the player between 2 levels Tutorials The effects are created with …
Read More »Unreal Engine
Abstract FX: Meshes
Description Video Link 15 Abstract effects created in Niagara, suitable for backgrounds and cinematics. All FX are optimized and loop continuously.
Read More »Love FX
Description Video Link 30 Love/Heart effects created in Niagara, there are 10 different effects with 3 variations of each. All FX are optimized and most are single instance effects
Read More »Festival FX
Description Video Link 10 Different effects you would find at a Music Festival or Special event, all particle systems are made in Niagara. Fire Smoke Pyrotechnics (Spinner, Rockets, Comet, Sparkler) Bubble Machine Snow Machine Confetti Machine Ribbon Machine
Read More »Rocket Attack FX
Description Video Link 18 Rocket/Missile Niagara effects, 9 for Handheld launchers and 9 for military vehicles There is an effect for each part of the process when firing a rocket launcher, there is a playble demo map with a example gameplay to show off all the effects. Aftermath (Fiery smoke left of the ground after the explosion) Back Exhaust Barrage …
Read More »Flying Vehicle FX
Description Video Link Pixel Streamed Interactive Demo Playable demo (Windows Download) Update!!— Countermeasure Flares and Decoy Flares added!!! Notice! Generate Mesh Distance fields is required for the Aero Dynamics effect to work with Static meshes. 14 Effects for Vehicles (Spacecraft, Spaceships, Aircraft, Hover Cars etc). Aero Dynamics (Similar to a wind tunnel effect) Contrails (Small/Large) Propulsion (Fumes/Blast) Sonic Boom (Cone/Full …
Read More »Fast AI Plugin (Multiplayer)
Description Fast AI is an AI system written in C++ for optimal performance. It supports both single-player and multi-player. It comes with many features, examples and AI spawners. It lets you create variety of AI system for open world to linear games. It lets you create AI NPC for Lifecycle, Melee, Ranged, animal, zombie, civilian, guard AI, and water vehicles. …
Read More »Dragon Flame FX
Description Video Link Dragon Gameplay Example (Dragon not included, sourced from the ‘Quadruped Fantasy Creatures‘ pack) Update 2: Added Inherited Velocity user parameter to assist with character movement speeds Update 1: Added Electric and Lightning Versions with user parameters, these two are Local space by default. 8 Dragon Flame Niagara effects. 2 Flamethrower Niagara effects. 2 Electric Niagara effects Dragon …
Read More »Item Pickup VFX
Description This pack of Stylized Item Pickup Visual Effects VFX for video games is fully and easily customizable for your project needs. This Item Pickup VFX pack also comes with SFX! Use the sounds as you wish. Containing over 20 VFX! (including variants) Video Overview: https://youtu.be/OipH2c-EOXs You can also customize the colors of the Common, Uncommon, …
Read More »Ice Magic Spells Niagara FX
Description Video Link 11 Magic spell effects of Ice nature, all particle system are made in Niagara. 19 emitters allow for creation of new Ice effects by mixing and matching in newly created Niagara Systems. All Niagara systems have customizable controls so you can easily alter each effects key attributes. Demo scene included with cinematic play through, also the level …
Read More »Portal FX
Description Video Link 10 Portal Niagara effects. 29 user parameters so you can customize and create your own portals. The default size of the portals are 1m in radius, so 2m high. they can be scaled to suit and that scale can be animated in BP’s to give that portal opening effect etc.
Read More »Atmospheric FX
Description Video Link 18 Atmospheric Niagara effects. Alleyway demo scene included which has all the effects showcased as you progress down the path. Smoke (Small/Medium/Large) Smoke from pipe bursts (Leak/Burst/Intermittent) Fires (Small/Medium/Large) Smoke Atmospheres (Normal/Wispy/Thick) Pollution (Light/Heavy) Sparks (Mild/Intense) Water (Drips/Burst)
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