Video Preview: https://youtu.be/plkY1quz-Fk Video Presentation: https://youtu.be/EDE2u0pz3kQ 🔥 UPDATE – https://youtu.be/mk9-7fj_lTU Added custom material. Added 5 emissive alphas. Added Manny Skeleton for Unreal Engine 5. Reduced project size from 1.20gb to 228mb. Optimized. Polycount of Character: Polys: 37 430 Tris: 37 430 Verts: 18 772 Technical Details Features: Alphas are packed for better optimization. Rigged: (Yes) Rigged to Epic skeleton: (Yes) If …
Read More »Unreal Engine
Tick Optimization Toolkit
Tick Optimization Toolkit optimizes ticks in actors, components, and timelines by reducing their frequency or disabling them with distance and visibility. All the features are easily accessible from Blueprints. No C++ knowledge is needed. No more need for spawning and despawning actors that would otherwise fit into memory. No more juggling of triggers and volumes that above all obfuscate your levels in …
Read More »Dynamic First Person Template
⋙ Trailer ⋘ 📜 Overview Our First Person Template is super easy to customize, no need to even dive into blueprints. Just drop Settings actor into the level, and you’ve got access to 100+ different controls. And it’s not just buttons; there are sliders, presets, and other customizable features too. Dynamic First Person comes with various Camera Effects to add …
Read More »Downhill BIke (MTB)
Video Preview: https://youtu.be/iUj06PUEl0U Demo: https://drive.google.com/file/d/1qssqlyb2e_4WcCmyoySf_5MyWbwHFHB5/view?usp=sharing Highly Detailed Model and Textures (4k). High Res Normal Map for fine details and optimal vert. count. Fully Dynamic suspension. Auto change animations on pedaling, stopped and reversing. Perform tricks while in Air (Right Whip, Left Whip, Front Flip, Back Flip) Perform Manuals while on ground. Crash mechanics based on speed, impact strength and active …
Read More »Ultimate Gameplay Camera
This project allows you to easily and quickly add a AAA-standard, dynamic third person camera to your game! These features are smooth and non-intrusive, always prioritizing the player’s input. The system uses blueprints and C++ but no knowledge of C++ is required! 🎮 Download UGC Demo 📄 Documentation 🎞️Videos: ✨ Trailer 🌟 Tutorials 💪Strengths: Customize it, Make …
Read More »Ninja Starter – MoCap Pack
A subset of Ninja Pro – Mocap Pack Video: Ninja Highlights ***NEW! MocapOnline Custom 3D Animation Player: Ninja Starter NOTE: Highlight video of Ninja PRO. Ninja STARTER does not include all animations! Please see 3D Animation Player and Animation List for actual Pack contents. Please read the complete motion list: Ninja Starter Animations INCLUDES: Kicking, Punching, Knock-Downs, Ducking, Rolling, Jumping to …
Read More »Throw And Recall Weapon Multiplayer Ready
Throw & Recall any weapons. Multiplayer ready. Technical Details Demonstration : YouTube Documentation : Docs Animations Are Not Included. You Can Get It From Mixamo. Features: Blueprintable Multiplayer Ready Fully Customizable Playable Map Inside Particle System For Trail Player Setup Is Included One Component To Manage Weapon Spawn, Throw & Recall With Multiplayer Support LOD : No Network Replicated : Yes Number …
Read More »Phoenyx Anim Pack 1
Video: https://www.youtube.com/watch?v=AOZ1-GgtvDsThis pack contains 24 animations for the Epic skeleton which include: diving & dodge animations, object & grenade throws, prone crawling & rolling, kicking animations, melee & shoving and object pushing animations. All animations are in-place motion.
Read More »Priest – Heal, Buff VFX Pack
There are a total of 28 FX in the Priest VFX Package, and it includes the general positive skill features of Priest. These; It is mostly Heal and Buff, but it also includes a weapon trail for attack and a projectile skill. It will add great quality to your games with its high material quality. You can take a closer …
Read More »Weapon System
The Weapon System is a modular system and has the easy integrated principal to any project. Promo Video. The main unique features are: Various firing modes. The weapon system supports Automatic, Semi-Automatic, Burst-Automatic, Bolt & Pump Action, Single-Shot firing modes with Single & Multi-Shot (shotgun) feature. Predictive Recoil and Bullet spread features. With Predictive Recoil and bullet spread features, the …
Read More »Tree Felling System
Preview Video: https://youtu.be/0g16COCMBsE This system uses instanced static mesh trees to maintain high performance. When a tree is damaged, it converts to a blueprint that can be chopped down. When chopped down, it will yield a number of collectible logs. The number of logs dropped can be changed for each type of tree. If set to, the tree will respawn …
Read More »Sci-fi Worker Animset
Sci-fi Worker Animset A set of over 120 edited motion capture animation to create a working Space Port or Sci-fi World. Bring your game to life with workers that repair, weld, help move cargo, interact and talk with each other. Designed to all blend back to the root pose you can easily blend the entire pack between each animation as …
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