Unreal Engine

Pro HUD Pack V2: Horror Version

Demo Build V2 | Tutorials V2 | Documentation V2 | Discord Preview Video V1 | Demo Build V1 | Tutorials V1 | Documentation V1 Update from 06/28/2021 A HUD serves as a bridge for communication between the game and its players and is an essential part of the positive user experience. This HUD pack gives you a few significant and …

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MW Redwood Forest Trees Biome

Documentation: Online Documentation For support please join our: Discord Channel !! (Video related assets like: UI, character, effect, sounds not included) !! Videos: First Person – Roaming The Forest Daytime First Person – Roaming The Forest Winter Complete forest biome solution to build a next-gen photo realistic redwood forest composed of giant sequoia trees and various plants species. Professionally scanned photogrammetry …

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Mesh Ops – Mesh Operations Plugin

OVERVIEW VIDEO — also — Skeletal Mesh Edits Video (Experimental) NEW – Community Discord (for sharing, support, requests, experimental builds, and info) DEMO MAP DOWNLOAD ‘CUT GAME’ DEMO DOWNLOAD Mesh Ops is a collection of 200 300+ Blueprint Nodes written in C++. Over 6,000 lines of code! Mesh Ops allows for a wide variety of advanced Procedural Mesh edits and generation …

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Optimization Tools

This plugin offers the following optimizations and tools : SetDecalResponseToNoneForAllMaterials By default all Unreal materials have the decal response set to “Color,Normal,Roughness”. This is useful only for decals placed on lightmapped surfaces. If your projects uses only dynamic lights, setting the DecalResponse to None will save up AutomaticallySetFullyRoughToAllMaterials By default this option is off and is only meant for materials …

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GBWPowerfulEffect – Make your Combat more expressive now. Multiplayer Ready.

This product comes from the PowerfulHit plugin. As a functional module in the PowerfulHit plugin that enhances hit sensation, it has been isolated as a standalone plugin. Trailer Video : Youtube Vidoe Bilibili Vidoe Try The Demo : DemoInGoogleDrive DemoIn百度网盘 Tutorial Video : Tutorial In Youtube Tutorial In Bilibili Document : English 中文 Support : Discord Channel QQ群-691495466 Important Notes: The …

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Modular Target Practice Hangar

Create a modular training course for your game with this pack. The interior walls of the environment are modular, so you can create any layout you want, for your needs. Targets are made from separated parts and can be animated, (movable on modular rails). A set of modular pipes and metal scaffolding is also included. You can also make a …

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Modular Gothic/Fantasy Environment

An optimized, versatile, and modular gothic fantasy environment with soaring spires and large structures. The modular pieces give huge architectural variety perfect for your next RPG or Fantasy game. Technical Details PREVIEW VIDEO || PLAYABLE DEMO (this environment was made in 4.26.2, lumen settings will need to be adjusted if adding this to a UE5 project. You can join the discord for …

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Walking MoCap Animation Pack v2.0

15 different types of various Walking Animations, a good way to populate a street scene with many types of pedestrians. From a chill stroll, jammin’ with headphones, to a business guy in a hurry, on the phone, or a happy dance down the street like a fool. **NEW! MCO 3D Animation Viewer: Walks Animation Player Video Highlight Reel: Walks Video …

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Beach Island

This is a successor to the Modular Cliffs pack, with lots of technical improvements. The two packs can be combined and extend each other. Youtube video ArtStation Special attention was given to tiling detail materials that can be vertex-painted across any object in this pack. Red, green and blue vertex channels correspond to 3 tiling detail materials – red rock, …

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Modular Sci Fi Orion Mars Corridors

Preview: https://youtu.be/cl_6D5oF2Jk Link to other assets in the series: Link Link to Future assets in the series: Link This has been updated with three new wall Meshes and materials to match the upcoming release of the “Orion Living Quarters asset pack”. I have just added things rather than change things that would alter any previously added assets. This is the first …

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