Description
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PBR Game Ready
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Game ready with PBR Textures
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UE4 Optimized — Metalness Use for PBR
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Real World Scale Measurements
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MikkTSpace
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Maps included: 4096 × 4096
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Albedo (Diffuse)
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Normal (OpenGL)
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RMA (Red Channel – Roughness | Green Channel – Metallic | Blue Channel – Ambient Occlusion)
Art created by Dekogon Studios
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