Rocky Pine Forest

~~~~~~~~ CONTENT UPDATE 1.1 ~~~~~~~~

  • added Pivot Painter support
  • added foliage interaction ability;
  • tweaked the LODs for a more seamless LOD transition;
  • added Third-Person Gameplay video
  • Quick Guide is updated

If you have any questions e-mail me or reach out to me via discord [Highpoly Forehead#5358]

Also, check a demonstration video with Third-Person Gameplay and a quick guide to some features

This set contains everything you need to create a realistic-looking pine forest, commonly found in North America.

This product supports Nanite for Unreal Engine 5.1+Make sure in the Project Settings (Platforms – Windows) Default RHI is set to DirectX 12 and SM6 in D3D12 Targeted Shader Formats is enabled.

Every asset has LODs. Every asset is game optimized.

Trees contain up to 4 LODs and have been set up with traditional billboards and octahedral impostors for the best performance.

There are 2 Wind Systems: Simple mathematical-based and Pivot Painter, which allow you to, in a relatively cheap way, breathe life into the trees and plants. Both wind systems’ Wind strength and Direction can be controlled globally through a couple of parameters in the Parameter Collection tab.

Both systems are optimized, but in some cases, the Simple one can be a better choice and vice versa.

Two ferns, which you’ll find among other assets, are interactable and also have Simple and Pivot Painter wind/interaction systems.

All materials are tweakable, thus the pines, rocks, and other assets look can be markedly changed, e.g. the snow height on the background mountain, pine tree trunk peeling start offset, etc.

2 Sample Scenes, presented in the images and video, are included, with UE Default ThirdPersonBP already set. Just press Play and explore 🙂

(NB!: Since those are sample scenes, meaning for the demonstration purpose, don’t expect it to be wholly elaborated and completely optimized)

Inside the project you will get:

  • 8 x pines of different sizes and states (Red, White pines)
  • 2 x ferns (Lady, Eagle ferns)
  • 3 x grass clusters (generic)
  • 7 x scatter needle clusters/debris
  • 1 x background mountain
  • 6 x rocks (3 medium, 3 small) with a scale-independent texture setup. A vast range of scaling, within reasonable limits, without quality loss
  • 1 x landscape patch (cracked soil after tree fall)
  • 3 x forest ground PBR textures

Technical Details

Features:

  • Highly tweakable materials
  • 2 wind systems (simple mathematical-based and Pivot Painter)
  •  Scatter meshes to cover the forest floor
  • (almost) scale-independent rocks
  •  2 types of LastLOD for foliage
  • 3 layers for pine trunk: mossy bottom, middle part, brighter top, where the bark falls off
  • 2 pines come with roots, therefore you can create an effect of a fallen tree
  • 3 ground textures

Number of Unique Meshes: 28 unique mashes + textures

Number of Materials: 11 MasterMaterials, and ≈ 51 Material Instances

Collision: UCP for trees (+UCX for pines with roots/rocks), UCX for everything else

Vertex Count:

  • Big pines — 44-41k (LOD0) — 8-4k (LOD3) — 189 (billboard)
  • Medium-sized pines — 21-14k (L0) — 3-2k (L3) – 200-180 (b.)
  • Small pine — 5k (L0) — 934 (L3) — 194 (b.)
  • fern_01 — 650 (L0) — 170 (L2)
  • fern_02 — 524 (L0) — 214 (L2)
  • grass clusters — 226-44 (L0) — 139-26 (L2)
  • scatter needle clusters — 294-139 (L0) — 125-61 (L2)
  • M. rocks — 884-804 (L0) — 155-128 (L3)
  • S. rocks — 253-148 (L0) — 91-56 (L2)
  • cracked soil patch — 18k (L0) — 2k (L3)
  • background mountain — 10k

LODs: Yes

Texture Resolutions: mostly 1024×1024 and 2048×2048, 4096×4096 for impostors (can be downscaled)

Platforms: Windows, macOS, Linux


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