This package contains the following props:
2 Different Demo scene:
· Showcase – All promotion images created here, contains lighting, HDRI and an asphalt material
· Overview– This map showcase the use of spline blueprint and physics simulation
10 Blueprint:
· 1 SplinePlacer – with this tool you can make traffic cones along a spline with equal distance. Tip for performance: in the blueprint set the collision type to no collision when you edit the spline, only enable collision when you are done with the form of the spline.
· 9 Actor Blueprint which contain variations or provide easier assembly
31 Mesh:
· 8 Traffic Cone
· 6 Concrete Bollard
· 5 Concrete Road Barrier
· 2 Speed Bump
· 2 Pothole
· 2 Wheel Stop
· 1 Road Marking
· 1 Plastic Barrier (easy to change the color through material parameter)
· 1 Parking Barrier
· 1 Flap Delineator
· 1 Lane Divider
1 Mobile Fence Base
Technical Details
Features:
· 31 unique high quality 3D scanned props
· Texture variants
· Real world sized
· Lighting is optimized for dynamic lighting with LUMEN
· Master material setups
Number of Unique Meshes: 31
Collision: Yes, generated inside unreal by hand
Vertex Count: 16-16116
LODs: Yes, Nanite enabled
Number of Materials and Material Instances: 5 Master Material 32 Instanced Material
Number of Textures:97
Texture Resolutions:
[96] 4096×4096 [1] 2048×1024Supported Development Platforms:
Windows: Yes
TIPS:
Depend on your purpose you can lower the texture sizes.
You can increase the texture streaming pool by using the following console command: r.Streaming.PoolSize 2000
while editing spline blueprint:
- turn off collision
- increase the offset to like 1000
Important/Additional Notes:
Contains assets from polyhaven.com, licensed under CC0 1.0 Universal.
If you need additional information feel free to contact me!
You can also write request to this email is you need additional props for this pack!
Support Email: modulus.scan@gmail.com
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.