Skull Island – Environment Pack

Skull IslandThis Environment Pack contains assets to help you build your worlds faster. All Assets are game ready and prepared to be implemented into your projects, both for game and rendering purposes. The pack contains static meshes, skeletal meshes(cloth), a master material, a water shader, blueprints, simulations, and more. All blueprints have different properties and are very straightforward and easy to use, even if you have no knowledge of blueprint scripting. There are 3 Texture maps for every material, and some static meshes are grouped into 1 material instance to save on memory. This pack also contains a master material that you can freely use in your future projects (The setup is the Substance Painter – Unreal Engine preset, Base Color, Normal, Emissive and AO, Roughness and Metallic as one RGB Map. The Opacity is stored in the Alpha map of the Base Color). The Spline blueprint works with custom meshes as well, the only thing you need to set is the approx scale slider to the real-life scale of the forward axis of your placed mesh. Everything else that you might find in the project is documented in the video down below. This whole pack was created during a course held by an Unreal Engine Certified Instructor.

Technical Details

Features:

  •  Spline Blueprint
  •  Log Pile Generator
  • Tents with Global Wind
  • Bear Trap
  • Dynamic Cloth
  • Foliage Trees
  • Fog Card
  • Water Shader
  • Master Material

Number of Unique Meshes: 39

Collision: (Yes, Simple – Automatic)

Vertex Count: 261 – 17480

LODs: (No)

Number of Materials and Material Instances: 30

Number of Textures: 76

Texture Resolutions: (9 – 4096×4096, 63 – 2048×2048, 3 – 1024×1024)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: https://vimeo.com/787559852

Important/Additional Notes:

Log Pile Generator works at runtime only, if you’d like to save it there are external scripts available to do that.

Water Shader is a bit heavy but shouldn’t cause any performance loss.


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