Vertex Animated Flags

This asset pack contains a variety of flags for your game or archviz project.

The assets are normal static meshes, the animations are pre-calculated using cloth simulations, and playback is done trough the asset’s material.

Because of this, the flags have a minimal performance impact, and do not require any additional project setup!

Each flag comes with a set of template textures.

The wind strength of the flags can transition between windless (a resting pose) to calm, to heavy.

This value can be blended between.

Watch a short video of the flags in motion here

Technical Details

Features:

flags:

  • Horizontal Flag
  • Horizontal Flag mounted at 45 degrees
  • Vertical Flag
  • Kiosk-style flag (mounted at 45 degrees)
  • Beach flag
  • Triangle flags – 5, 10 and 15 meters.

supporting assets:

  • Standard Flagpole
  • 45 degree Flagpole
  • Ringed flagpole (for vertical flag)
  • Water-filled base (for beach flag)

Texture Sizes:

  • Each animated flag uses 2 or 4 textures containing motion data, ranging from 322×500 to 1040×400.
  • Each flag type comes with example Basecolors and textures storing Opacity, Roughness and Metallic. All powers of 2.

A note on Ray Tracing:

If your project uses ray tracing, please ensure that the “Evaluate World Position Offset” option is set on all flag instances. Otherwise, you might see two flags.

Collision: Flags, no. Flagpoles, yes, boxes.

Vertex Count: Ranging from 2053 to 392, at LOD0.

LODs: Yes, for the flags.

Number of Meshes: 8 flags, 4 supporting assets.

Number of Materials and Material Instances (excluding example content):

  • All flags share one of 2 master materials.
  • All supporting assets use a simple “ORM”-style material, 2 instances.

Number of Textures:

  • 42 (excluding example content)

Supported Development Platforms: These are normal uassets, they should work on all platforms.

Supported Target Build Platforms: PC, Linux, XBox and PS4 should work.

Android and iOS not yet tested.


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