This asset pack contains a variety of flags for your game or archviz project.
The assets are normal static meshes, the animations are pre-calculated using cloth simulations, and playback is done trough the asset’s material.
Because of this, the flags have a minimal performance impact, and do not require any additional project setup!
Each flag comes with a set of template textures.
The wind strength of the flags can transition between windless (a resting pose) to calm, to heavy.
This value can be blended between.
Watch a short video of the flags in motion here
Technical Details
Features:
flags:
- Horizontal Flag
- Horizontal Flag mounted at 45 degrees
- Vertical Flag
- Kiosk-style flag (mounted at 45 degrees)
- Beach flag
- Triangle flags – 5, 10 and 15 meters.
supporting assets:
- Standard Flagpole
- 45 degree Flagpole
- Ringed flagpole (for vertical flag)
- Water-filled base (for beach flag)
Texture Sizes:
- Each animated flag uses 2 or 4 textures containing motion data, ranging from 322×500 to 1040×400.
- Each flag type comes with example Basecolors and textures storing Opacity, Roughness and Metallic. All powers of 2.
A note on Ray Tracing:
If your project uses ray tracing, please ensure that the “Evaluate World Position Offset” option is set on all flag instances. Otherwise, you might see two flags.
Collision: Flags, no. Flagpoles, yes, boxes.
Vertex Count: Ranging from 2053 to 392, at LOD0.
LODs: Yes, for the flags.
Number of Meshes: 8 flags, 4 supporting assets.
Number of Materials and Material Instances (excluding example content):
- All flags share one of 2 master materials.
- All supporting assets use a simple “ORM”-style material, 2 instances.
Number of Textures:
- 42 (excluding example content)
Supported Development Platforms: These are normal uassets, they should work on all platforms.
Supported Target Build Platforms: PC, Linux, XBox and PS4 should work.
Android and iOS not yet tested.
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.