LowPoly Static Meshes designed for light-project.
Meshes are customizable and you can use your own material/s to create the perfect sword for your game.
Each mesh is divided into parts by masks, you can decide which material use for each part.
I didn’t use metallic feature because it’s not fully supported for mobile usage but you can enable that by changing its value for each individual material.
Video https://youtu.be/7x-B10rNBXw
Test HTML level – 650mb Download in 170s with 100mbps, after download is complete wait about 10-15sec
http://www.klian.it/wp-content/DemoUE4/LowPolySwordsTest/ThirdPersonTest-HTML5-Shipping.html
Technical Details
Features:
- 5 Static Meshes
- Customizable Materials
- UV-Subdivided parts
Texture Sizes:
- 7x Handle + MetalScratch – 2048px
- 5x Masks – 256px
- 2x Wood – 1024px
- 1x Wood – 512px
Scaled to Epic skeleton: Yes
Collision: Yes, custom generated
Vertex Count and LODs:
- LongSword: LOD0 204 Tri – LOD1 102 Tri 0.125% SS – LOD2 50 Tri 0.03% SS
- LargeSword: LOD0 220 Tri – LOD1 108 Tri 0.108% SS – LOD2 54 Tri 0.028% SS
- ZigZagSword: LOD0 456 Tri – LOD1 228 Tri 0.08% SS – LOD2 114 Tri 0.044% SS
- Katana: LOD0 206 Tri – LOD1 102 Tri 0.05% SS – LOD2 50 Tri 0.032% SS
- ThickSword: LOD0 310 Tri – LOD1 154 Tri 0.067% SS – LOD2 76 Tri 0.022% SS
Number of Meshes: 5
Number of Materials and Material Instances: 51
Number of Textures: 15
Supported Development Platforms: Desktop (Windows/Mac), Mobile, VR and web
Supported Target Build Platforms: Desktop, Console, VR, Mobile and Web (Tested on Windows / HTML)
Important/Additional Notes:
You can resize these textures using “Maximum Texture Size” inside UE4.
• Image has been NOT modified or photoshopped in any way (except resize)
• Image has been rendered by UE4
• Image displays assets that are included in the pack
Creativity Has No Limits
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.