Lowpoly Weapons Kit

Low Poly weapons kit designed for mobile apps and other games that require low poly. The assets all share materials and come at a texture resolution of 2048. The textures will hold in engine when reduced down to 512. Each Item comes with 2 sets of textures. A clean texture and a grunge texture making the items look used. It includes over 35 weapons and ammo pick ups. Including health kits grenades and riot shields. The kit also includes various melee weapons which also contains grunge layers. The materials include UE4 PBR workflows exported out of substance painter. The kit also includes the work shop scene in the renders. All of the weapons are rigged as Skeletal meshes.

Technical Details

Please note the Set is a facade. The walls have no back faces.


  • Sword
  • Machete
  • Hatchet
  • Bat with Nails
  • Bat
  • Axe
  • Tactical Shotgun
  • RPG Head
  • RPG
  • Smoke Gernade
  • Frag
  • Pipe_Bomb
  • Molotov
  • Sniper with scope
  • Sniper
  • Riot Shield
  • Crossbow
  • Clipless Assault Rifle
  • Assault Rifle
  • Clipless Sub Machine Gun
  • Sub Machine Gun
  • Shotgun
  • 9MM
  • Magnum Pistol
  • Ammo Box x 5
  • Xbow_Bolt
  • Uzi Bullet
  • Shotgun Shell
  • AR Round
  • Pistol Clip
  • Pistol Bullet
  • Assault Rifle Bullet
  • Assault Rifle Clip
  • Sub Machine Gun Clip
  • Health Kit

Texture Sizes:

  • 2048 Reduced to 512

Scaled to Epic skeleton: Yes

Skeletal Mesh: Yes

Collision: NO

Vertex Count:See Images for Polycount

LODs: No

Number of Skeletal Meshes: 24

Number of Meshes: 49

Number of Materials and Material Instances: 17

Number of Textures:52

Supported Development Platforms: Console, PC, Mobile

Supported Target Build Platforms: Mobile, Console, PC

Documentation:https: //www.propgardenstudios.com/

Special Notes: The images of the UE4 Mannequin with guns is not included. Those were taken as socket additions to the already made Animations that UE4 provides for free. (Animation Starter Kit) You will need to create your own socket on the UE4 player or personal player. You will also need to adjust the hands on the animations for each weapon.

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