Lizardman Paladin


Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4

Other Lizardmen:

Lizardman Knight –

Lizardman Berserker –

Lizardman Assasin –

Lizardman Heavy Knight –

Character: tris 64 132, verts 41 620

Sword: tris 1 720, verts 978

Rigged with Epic Skeleton

Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Eye_L, u_Eye_R, u_Tail_01, u_Tail_02, u_Tail_03, u_Tail_04, u_Tail_05, u_Tail_06, u_Tail_07, u_Tail_08, u_Tail_09, u_Cape_01_L, u_Cape_02_L, u_Cape_03_L, u_Cape_04_L, u_Cape_05_L, u_Cape_01_R, u_Cape_02_R, u_Cape_03_R, u_Cape_04_R, u_Cape_05_R, u_Cape_Mid_01, u_Cape_Mid_02, u_Cape_Mid_03, u_Cape_Mid_04, u_Cape_Mid_05, u_Cloth_01, u_Cloth_02, u_Cloth_03, u_Cloth_04, u_Cloth_05, u_Sleeve_01_L, u_Sleeve_02_L, u_Sleeve_03_L, u_Sleeve_01_R, u_Sleeve_02_R, u_Sleeve_03_R

PBR Textures Metall/Roughness

4K Textures – Body, Armor, Sword

1K Textures – Eyes

You can reduce the textures quality without much loss of quality

Textures – normal, metallic, roughness, albedo, AO, opacity, emissive

4 Texture sets – Body, Eyes, Armor, Sword

Body Skin have 5 Color Variations

Pants have 3 Color Variations

All Cloth and Cape have 5 Color Variations

There are two armor options – Clean and Damaged

Eyes have 7 Color Variations

Sword Handle has 4 Color Variations

All the colors can be mixed to get new look

You can change the color of every part separately.

Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts

If you have any problems, please contact me [email protected]

Technical Details


  • Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
  • 13 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
  • 5 Morph Targets
  • The jaw can be opened with the additional jaw bone
  • The Tail, Eyes, Jaw, Cape, Cloth and Sleeves have additional bones
  • You can mix all colors separately
  • Sleeves and Tail simulation based on physics
  • Cloth, Cape and SideCloth are simulated
  • All parts can be mixed separately with the Material Instances

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Number of characters: 1

Vertex counts of characters: 41 620

Number of Materials and Material Instances: 11 Materials and 31 Material Instances

Number of Textures: 47

Texture Resolutions: Body, Armor, Sword – 4096×4096, Eyes – 1024×1024

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: No

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