Additions – 3 levels of LODs added for SkeletalMesh weapons
Fixes – Bad bone rotation on some weapon’s root bone that was causing issues with animating weapon parts.
Technical Details
Each weapon includes a fully rigged SkeletalMesh as well as a StaticMesh version, with the Rocket Launcher including both loaded and unloaded as well as a separate projectile model. Each grenade includes an appropriate particle effect as well. Textures are 2048×2048 and include Diffuse/Albedo, Normal, Ambient Occlusion, Metallic and Roughness along using a base material and MaterialInstances for efficiency. Polycount ranges from 5-8,000 per weapon model and 500-1,500 per grenade model.
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.