Modular Combat Pistol

A modular Combat Pistol with a cross between 80’s and modern styling with fully interchangeable and colourable parts.

The pistol is designed to use .224 calibre caseless rounds, which are also included in the pack alongside both the projectile and a small ammo box.

The pack comes with 3 distinct, yet interchangeable styles, consisting of factory kit with standard parts.

A more complex tactical version with competition grip and muzzle, torch and laser module and tritium sights.

As well as a long marksman version with a with a compact reflex sight and folding stock, that doubles as a detachable holster.

The pistol and parts are all scaled to the Epic skeleton and the Picatinny rails are made accurately to the STANAG measurements, so any other accurately made parts should also fit.

The Pack also comes with a Colour/Pattern Changeable Material that allows you to create custom colour schemes and apply your own camouflage patterns freely, all adjustable within an included demonstration Blueprint.

Also Included is an accurate Holographic sight material that replicates the seemingly infinite range on the cross hair so its always pointing the same direction as the weapon, which also comes with a variety of different cross hairs to mix and match.

All Blueprints and materials are clearly commented and easy to follow, even for beginners, and a tutorial is included that explains how all the parts go together as well as how to use the included blueprints and materials.

Technical Details

1 Sample blueprint allowing users to quickly look at combinations of parts and a selection of 6 example colour schemes.

43 Textures

The Main Body Parts are 4096, and smaller parts are 2048, with the smallest at 1024.

Comes with a Complimentary Digital Desert Camo Pattern (1024) and a Geometric Pattern (1024).

Each part has a Normal Map and a Packed Metal, Rough, Wear and Mask for the colour change material.

24 Meshes – One for each part plus one Static Receiver and one animated Skeletal Receiver.

4 Master materials – One colour changeable with adjustable wear for the parts of the weapon, one for the scope’s lenses, one for the tritium sights and one for the ammo and box.

27 Material Instances- 22 for the rifle and its parts, 4 for the dynamic colour change material.

Triangle Counts

Barrels – 442 to 898

Handgrips – 326 to 1855

Sights – 90 to 328

Magazines – 198 to 442

Receiver – 2502

Attachments – 290 and 701

Ammo Box – 564

LODs all generated in UE4

Collisions All Generated in UE4

Tested in Engine 4.18+

Tested on Windows x64 in editor

If you have any issues, or wish for any improvements, do not hesitate to contact me!

(responses may take up to 48 hours)


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