A set of over 5 high-quality Sci-fi Weapons for your next Next-Gen shooter games – Shotgun, Rocket Launcher, Ammo Boxes, Bow & Arrow, and Blades. Including Animations and Control Rigs.
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* Please all screenshots were taken from the Unreal Engine 4 and 5 editors viewport *
Main Preview Video:- https://www.youtube.com/watch?v=B_vtvlPcQOA
Documentation: https://drive.google.com/file/d/1tF8FKkDlAffWJ1DY47oNDAioOBg1TLxF/view?usp=share_link
Main Features:
- Skeletal Meshes contain animated parts, LODs, Custom placed Physics Assets, and Customizable Material Instances.
- Control Rig is included for you to be able to create your own custom animations in the UE editor.
- Static Meshes also contain LODs, Collision Mesh, and Customizable Material Instances.
- Simple Weapon Blueprint Classes which implement Camera Shake, Weapon SFX, Projectile, VFX (MuzzleFlash, Bullet Shell Ejection), and Ammo count on weapons. [3 Blueprint classes have been provided for the Shotgun, Blade, and Rocket Launcher ]
Technical Details
Texture Sizes: 4096×4096, 2048×2048, 1024v1024, 1024×512, 1024×2048,
Scaled to Epic skeleton: Yes.
Collision: Yes (Automatically generated).
Physics Asset: Yes (placed manually for realistic collision results).
Triangle/Vertex Count: 1,014 Triangles – 170,000 Triangles.
LODs: Yes ( 2-4 LODs per Skeletal and Static mesh).
Number of Blueprints: 17 Blueprints Classes.
Number of Animation Sequences: 13 Animation Sequence
Number of Animation Blueprints: 2 Animation Blueprints.
Number of Static Meshes: 7 Static Meshes.
Number of Skeletal Meshes: 11 Skeletal Meshes.
Number of Master Materials: 21 Master Materials.
Number of Material Instances: 25 Material Instances.
Number of Textures: 186 Textures.
Number of Sound Cues & Sound Waves: 10 Sound Cues & 10 Sound Waves.
Particle Systems: 9 particle systems [ both Niagara & Cascade particle system ].
Supported Development Platforms: Windows.
Supported Target Build Platforms: PC, Consoles.
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.