Silencers blueprints contain only skin change interface. All possible modification actions organized in rollout called ‘Modification’ which is unique for every newly added blueprint actor class. Collimator sight contains 5 different texture aim marks. Collimator, lasers and flashlight blueprints contain trigger volumes with overlapping of which system enabling or disabling keyboard input. The size of trigger volumes, events and input keys can be easily changed by user.
Each asset contains additional LOD and custom collision mesh.
Technical Details
Current key mapping:
Double Action Laser – ‘1’ and ‘2’ (red and green laser toggling)
Laser Sight – ‘3’
Flashlight – ‘4’
Collimator Sight – ‘5’ (change aim mark)
Texture Sizes: 10×4096 , 25×2048 , 1×512, 5×64
Collision : Yes, custom
Vertex Count (in order [lod0, lod1, ucx]):
Double Action Laser DBAL: 4 322, 2 676, 70
Holographic Collimator Sight: 1 326, 928, 38
Laser Sight: 510, 354, 36
Flashlight: 956, 667, 38
Silencer Round 1: 576, 365, 58
Silencer Round 2: 464, 288, 34
Silencer Square: 346, 218, 48
LODs : Yes
Number of Meshes : 21 (7 original meshes, 7 additional lods and 7 collisions)
Number of Materials and Material Instances: 15
Number of Textures : 41
Intended Platforms : Windows, Mac, PS4, Xbox One, Oculus
Platforms Tested : Windows
Documentation Included : No
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.