Video | Playable Demo | Discord | Stylescape | Ruins
Latest Version: v1.1
UE5 Update 7/8/22: Impostors are now back to high quality, RVT has low quality
UE5.1 Update 12/4/22: Nanite is enabled on nearly everything except most trees
UE5.1 Update 11/1/23: RVT mipping fix has been found, download configs here and add to your project, added SSHD_Template_New level
UE5.2|5.3 Update 11/1/23: Enabled Nanite on all meshes, enabled Preserve Area on foliage
Stylescape HD is a full environment kit featuring 6 highly detailed biomes, built to utilize all of the latest Unreal features such as Landmass, Water, Edit Layers, Runtime Virtual Textures (w/ Blending), and Virtual Heightfield.
LANDSCAPE
• Included Biomes: Grassland, Forest, Alpine, Alpine Snow, Tropical, Desert Canyon
• Landscape Auto Material with auto slope layers based on biome, 12 paintable layers, micro/macro blending, slope noise masks, PBR controls, displacement control, and more
• Layers include physical materials setup with FX and sounds
• Paint over Grassland with Dry Grass noise patches
• Easily paint puddles with customizable noise masks, automatically removes grass
• Desert and Alpine Snow layers automatically replace cliff slope textures
FOLIAGE
• All grass, trees, rocks and other assets blend with landscape via RVT
• Assign any color for all leaves and grass, tutorial video available
• All leaves and grass are vertex wind animated and comes with customizable animated panning wave
• Trees have high quality 4k impostor billboards
• Easily add foliage to your level with included procedural foliage spawners setup for a 2km world
• Every biome includes FX and ambience
EXTRAS
• Utilize mountain island meshes to quickly fill up your background
• Easy to place BP water actor with material and scaling controls, underwater fog, and distortion
• Included cobblestone walls and paths to use with landscape splines
• Take a ride up in our animated hot air balloons, including random pattern logic
• Get around more quickly with customizable jump pads
• Included Demo, Showcase, and Template map to quick start your journey
• Full product support even for non-related questions, community Discord, and video tutorials that take you through the entire usage process
Technical Details
Features:
LANDSCAPE AUTO MATERIAL
- Paintable layers: Grass, Grass Dry, Forest, Alpine, Alpine Snow, Tropical, Desert, Dirt, Sand, Wet Sand, Puddles, Remove Grass
- Auto Slope Layers: Cliff Slope, Desert Cliff, Snow Cliff, Sub-Cliff Slopes
- Noise Masks and Falloff Control for Slope Layers
- Micro & Macro LOD Layer Tiling, Procedural Tiling
- PBR Controls with Roughness, Height, AO Masks
- Global Controls: Distance, Specular, Heightfield Power
- Supports: Edit Layers, Landmass, RVT, and Virtual Heightfield
- Procedural GrassTypes for all layers
- Distant Landscape Fresnel Glow
EXTRA MATERIALS
- Underwater Fog & Distortion
- Sky HDRI
- Cloud Shadows
MESHES
- 152 Foliage
- 62 Cliffs/Rocks
- 5 Background Mountain Islands
MISC
- Water Actor Blueprint w/ scaling & material controls
- Ground foliage distance “growing” effect
Number of Unique Meshes: 224
Collision: Yes: Custom, Auto
Vertex Count: 8 – 19,000
LODs: Yes: Custom, Auto, Impostors
Number of Materials and Material Instances: 25 Masters, 152 Instances
Number of Textures: 359
Texture Resolutions: 32, 512, 1024, 2048, 4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Visit our Discord!
Important/Additional Notes: SSHD uses Epic plugins that are vital to it’s operation, enable Landmass and Water plugins, enable Virtual texture and anisotropic filtering in project settings.
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.