Before purchasing, kindly review the limitations chapter in the [Documentation].
Ensuring the product meets your expectations is crucial for the [Refund Policy].
Videos: [Waterfall], [Coastline], [River], [Beach], [Cross-Section], [Stormy Ocean], [Playground]
Download executable: [itch.io] [Demo UE5.32], [Demo UE4.26]
Features:
- Realtime shallow water simulation – fluid data modifiers, wave generator, and extendable interface
- Fluid surface rendering – caustics, wetness, underwater, waterline, advected foam, advected waves, blending with the ocean, dynamic audio detection.
- Fluid Interaction – simple cheap ripple solver moving with character, optimized to an absolute minimum
- Ocean wave blending – rendering tillable ocean heightmap texture in a single pass
- Niagara environment interaction – High-quality effects, bouncy, animated plants, character swimming, boats,
- Clean, efficient, GPU-friendly implementation, interface designed with the KISS (Keep It Simple, Stupid) rule in mind
- Small, compact, and low memory footprint
- Tool for generating ultra-fast static meshes with flow maps baked into vertex color.
- Advanced fluid state management, loading state in gameplay.
- Niagara fluid async readback system for sampling height and fluid flow in blueprints.
- Dynamic audio analyzer. The sound source is positioned based on fluid movement.
- Four example maps – beach, island, river, and baked static river
- Uses velocity-based fluid flow advection method for foam, caustics, and waves
- Water cross-section rendering
- Large-scale nonsimulated coastline(up to 10×10 km) with wave break based on wave profile technology
- Infinite mesh grid rendering based on Niagara
- Watercolor presents, advanced scattering settings, and brush painter
- Underwater based on SLW material mode working with changeable time-of-day
Limitations:
[Documentation] Please read the description about limitations before purchasing. It is important!
- Open-world is currently not supported
- Multiplayer is not supported, and simulation can’t be replicated
- Simulation is calculated in a 2D grid projected on the heightfield (captured ground)
- Wave breaks are not simulated. It’s based on predefined wave profile animation
- VR and mobile are not supported
- There is no integration with the Water Plugin
Projects that use Fluid Flux:
Technical Details
Input: Default TPP character input
Network Replicated: No
Supported Development Platforms: Windows
Windows/Mac: Yes
Development time: 30+ months
Package size: 114 MB
Demo content size: 285 MB (demo content can be easily removed)
- 118 materials, 57 instances, 203 material functions
- 47 blueprints, 12 interfaces
- 13 Niagara systems, 32 Niagara modules
- 60 textures
Notes: The package contains textures and meshes from Starter Content and rocks from A Boy & His Kite used only for demonstration purposes.
I am ready for your requests. Your positive reviews and comments are my fuel for the next update.
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.