Ready to use in FPS projects. Pistol can be used with any set of arms but I included animations using the default UE4 FPS arms rigged to the Epic Skeleton for easy compatibility.
V1 (4.20)
V2 (4.21 – 4.23)
IMPORTANT: All pictures and information in descriptions about latest version.
14 character animations for FPS and TPS
- 3 shoots
- reload
- reload, when clip is empty
- equip/unequip
- walk animation
- sprint animation
- idle animation
- idle animation to AIM.
- jump idle
- jump end
- block idle
7 weapon animations:
- shoot
- last shot
- reload
- reload, when clip empty
- idle
- idle, when clip is empty
- equip
30 sounds:
- close shots
- echo to close shots
- dry shots
- reloading (clip in and clip out)
- slide back and return
- sounds for hands
- sounds for grab clip from packet
- echo to close shots (small to auto fire and long to one shot)
- shells on the floor
Technical Details
Texture Sizes: 4096×4096, 2048×2048, 1024×1024, 512×512, 256×256
Scaled to Epic Skeleton: Yes
Collision:
- Pistol – Yes, custom
- Bullet – Yes, custom
- 9×19 Shell – Yes, custom
- Player (Mannequin Arms) – Yes, custom
- Objects on Demo level – Yes, custom
Vertex Count:
- Pistol – 7469
- Clip – 342
- Bullet – 12
- 9×19 Shell – 332
- Player (Mannequin Arms) – 11448
- Objects on Demo level – from 4 to 9749
Number of Meshes:
- 22 for objects on Demo level
- 1 for player (Mannequin Arms)
- 1 for pistol
- 1 for 9×19 Shell
- 1 for bullet
- 1 for static clip
- 1 for effects
Number of Materials and Material Instances: 35
- 2 for pistol (1 for clip)
- 1 for mount on pistol
- 4 for effects
- 1 for 9×19 Shell
- 1 for bullet
- 5 for player (Mannequin Arms)
- 21 for objects on Demo level
Number of Textures: 27
- 6 for pistol(3 for clip)
- 3 for mount on pistol
- 3 for 9×19 Case
- 4 for effects
- 9 for objects on Demo level
- 2 for player (Mannequin Arms)
Number of Audio Waves: 30
Number of Audio Cues: 8
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.