Ice Cool

Advanced master material supports multiple ice types, such as ground ice, ice cubes, icebergs, crystals, and icicles. It is a great solution for improving storytelling on cold Arctic maps. Designed and optimized for Mobile, Virtual Reality, and stylized PC/Console games.

[Video]

[Demo]

Features

  • Leverages a novel crack rendering technique for enhanced efficiency. Implementation of the new cheap iterative parallax technique for rendering deep cracks based on Signed Distance Field Textures. Thanks to the SDF result, the effect stays clean and smooth even on close-ups using only 7 texture reads!
  • Advanced translucency options. Translucency supports depth-fading fog for better covering the objects inside the ice.
  • Multiple types of refraction: box projection mapping/screen color/build-in refraction pin.
  • Extended reflection mode. The system supports pre-rendered cube map reflections mapped on meshes using box projection/spherical mapping.
  • Icy vertex offset coating. Material supports configurable animated vertex displacement.
  • Masked dithering. Use translucent material only where you need it and dither the opaque material around the translucent regions.
  • An animated dust map with refraction noise makes the material look more profound and accurate.

***Monthly Unreal Engine Sponsored Content product for September 2019***

Technical Details

Number of Master Materials: 1

Textures and Resolutions: (3) 2048, (3) 1024, (5) 512, (1) 64

Package size without demo content and tools: 8 MB

Material Instances: 15 examples

Supported development platforms: Windows, Mac OS

Supported Target Build Platforms: All (there are some limitations on mobile)

[Documentation]

[Forum]

Additional content:

  • Ice textures have been created procedurally using Blueprints, materials, and render targets. This package includes the tool, materials, example map, and sources.
  • Multiple valuable examples are included. The package contains an example map showcasing multiple samples of using the material.
  • The system includes additional tools for generating new Signed Distance Fields and environment cube maps.
  • It is efficient and GPU-friendly. Depending on the number of features enabled, it uses between 90 and 210 instructions. It can be used in VR and even mobile.
  • There are customization options, over 200 parameters to make it look cool, and over 50 switches to control efficiency-quality trade-offs.

Important/Additional Notes: The package DEMO folder contains example content from the Epic pack (Starter Content), which is used only for demonstration purposes. 

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