Version 2.5 is now live!
Ocean System for Rendered Cinematics is a Blueprint / Material based Ocean System designed for use in rendering High Quality Cinematics using Deferred Rendering in the Movie Render Queue.
This is not intended for real-time use as it is designed for quality, not speed!
An overview of the of the asset can be found here: https://www.youtube.com/watch?v=hfGRXRG_pMw
NEW: Version 2.5 Feature Overview: https://www.youtube.com/watch?v=E6_to4m3jTQ
It has the capability to do ultra close shots while preserving granular quality with tiny wave detail, using a custom LOD based grid setup.
This system was designed to be as flexible as possible for providing a realistic deep ocean surface in Unreal Engine 5, at this time it does not support the Path Tracer due to the way the normals are calculated.
Technical Details
Features:
- Grid based Infinite Ocean Blueprint System
- Ultra High Quality Material Based Gerstner Wave Simulation
- Single Layer Water based Translucency & Scattering
- Simple Shore Foam
Number of Blueprints: 1
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Documentation: https://www.youtube.com/watch?v=hfGRXRG_pMw
Important/Additional Notes:
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.