Mimic Pro – VR IK Body System

Description

 

This system uses control rig to provide stable, realistic full body estimation that doesn’t get in the player’s way and has minimal impact on performance. There’s no neural network, it’s all blueprint & control rig logic. It runs off of one easy to integrate component, and can add full body IK solving to any existing VR Pawn or Character BP.

 

Features

 

  • Seated Height Calibration
  • Standing Height Calibration: With the option to scale the mesh to the player’s height, or the player to the mesh’s height.
  • Arm Length Calibration: Scales the length of the mesh’s arms to match the player’s in order to reduce stretching & bending of the arms.
  • Calibration Saving: Keeps the latest seated & standing calibrations in a save game file to effortlessly switch between sitting and standing, and automatically reapply calibration data between levels, game sessions, & editor sessions.
  • Skeletal Mesh Switching: Uses saved calibration data to automatically recalibrate when changing the skeletal mesh at runtime.
  • Player Scaling: Versions 5.2+ only.
  • Easy SKM Setup: There is no longer a need to take measurements for your mesh, the system will do it at runtime.
  • Traditionally Animated Legs: The system comes with a blend space to animate the player’s legs during movement, but you can plug in any existing animation system for the lower body.
  • Replication: HMD & Controller Transforms, Player Calibration, SKM Changes, Finger Animation, Manual Crouching, & Player Scaling are all replicated with replication frequency options.
  • Featured Character BP Included: The example Character BP integrates features like room space movement collision, head collision, & leg animation conforming to a moving platform.

VIP Downloads Today: 0 of 0

BECOME A VIP


PRODUCT LICENSE

You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.

Check Also

Hoverboard System

Description Try the demo for free here Preview video Hoverboards are super cool. They always …