Flexible Building System

[Playable Demo DX12] [Playable Demo DX11]

[Show Case & Tutorial]

Version V1.1 (20230907)

  • Fixed hotkey slot still able to do drag drop operation when building menu is not open.
  • Fixed hotkey slot icon not hidden when drag detected.
  • Fixed player able to open/close building menu when something is dragging.

Version V1.2 (20231024)

  • Improved network logic when passing hologram reference from server to clients.
  • Fixed players will be pushed away by the hologram when the hologram just spawned on the client side due to replication delay.

Version V1.3 (20240108)

  • Improved performance when there are many building components.
  • Fixed Nanite-enabled static meshes causing huge fps drop by a better allocation of material instance dynamic.

Flexible Building System provides a wide range of features that fit your survival, open world, or even role-playing project. Apart from the main building system, a wide range of sub-systems are accompanied with to improve the integrity of the system, such as the advanced Ui system, helper widget, etc.

A stability calculation system is implemented so that building components will collapse without support (of course you can turn this feature off)

This system is designed to be extendable. You may create new building components from the existing component types, or even create new component types.

A set of Chinese Style building components (dummy only) are provided, showing some complex building structures can be built by this system.

Features:

  • Stability Calculation (stability color visualization)
  • Advanced UI
  • Search for Components
  • Filter Affordable Only
  • Adaptive Building Component Icon Size (when drag from Building Menu)
  • Comprehensive Building Component Tool Tip
  • Hot key Slot
  • Simple Inventory System
  • Interaction System
  • Resource System
  • Save System
  • Dynamic Build Effects
  • Damage and Repair
  • Socket Driven
  • Multiplayer Support
  • Hologram Info Display (showing the name, required resource, and inconstructible reason)
  • Dynamic Input Hints
  • Building Component Info Display (showing the name, health, defense, stability and weight)
  • Mesh Outline Post Process Effect
  • Quick Sampling (sample building component by just one click)
  • Quick Switch (switch among siblings by just one click)
  • Editor Pre-Building Support
  • Helper Widget (minimize your workload)
  • Third Person/First Person Camera View Support
  • Interactable Building Components (campfire, bed, chair, bench) (no interaction logic implemented)

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