Nanite Foliage – Grass

Description

Nanite Foliage FAQ

 

Demo (Default settings are Epic, you can change settings with commands) : Nanite Grass Demo
Showcase video: Nanite Grass Field Remake – UE5 (youtube.com)
Features Overview/Getting Started. Please watch this: UE5 – Nanite Grass Getting Started

 

Nanite Grass V4 Update:
  • Revamped the Parameter Collection system for easier integration with other weather systems.
  • Added Wet and Snow parameters.
  • Enabled the use of wind gust inputs for wind breeze effects.
  • Introduced wiggle effects in grass interactions.

 

Nanite Grass V3 Update: Increased grass density; grass won’t disappear when far away. Added subsurface scattering and improved grass lighting. Enhanced Wind Breeze, grass movement is more grounded and less deformed, with adjustable breeze interval parameters to reduce frequency.

View Nanite Grass V3 Feature Overview

 

Update 4: A new parameter “Interaction Smoothness” for more natural grass interaction and improved wind effects on grass bushes.

Update 3: Wind Breeze and Wind Gusts speeds can now be controlled through Material Collection

Update 2: New version is now available. I’ve reworked the wind system from scratch, improve performance and adding interaction system and many more variation features. The old material is still included if you want to use it.

Update 1: Added a new optimized version of the grass. You can find the new grass in the ‘OptimizedGrass’ folder, and a new map demonstrates its usage. That new map is also included in the demos

 

Features:

  • Foliage won’t disappear no matter how far away you are.
  • Can be used for real time rendering/game development.
  • Demo scene from the showcase video included (Green version).
  • Character & Objects interaction
  • Micro/Macro color variation
  • Global Wind Control
  • Includes 5 base grass heights, dead grass, and bushes.
  • Customizable grass color. Adjust body/edge/stem/top/bottom/entire leaf color
  • Fully geometry, no alpha mask was used, optimized for nanite.
  • Adjustable roughness, specular, and normal intensity.
  • Lightweight wind system with vertex color mask.
  • Wind gusts system with the ability to use your own image as a wind pattern.
  • Adjustable wind speed/direction; grass bends towards wind direction.
  • Grass breeze system
  • Adjustable wind gusts color/brightness
  • 107 Meshes
  • Average Triangle Count 27,522

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