Fluid Ninja LIVE

Description

Welcome to FluidNinja LIVE 1.9.54.4: fast, responsive Fluid Simulation for Character and Environment VFX.

Drive dynamic systems with fluidsim: water, clouds, smoke, fire, sand, snow and foliage.

 

Links: Manual / New Tutorial Vids / All Tutorial Vids / Showreels /

 

Please note: ninja is not a drag-n-drop tool, learning it takes a week!

Buy only if you are willing to invest time to learning! Start here: All-in-one Tutorial Video

 

(*see “Student Version” section on the left side-bar.)

 

For fluidsim baking, see NinjaTOOLS

 

Features

 

  • Robust: capable to track hundreds of objects and bones, including Metahuman skeletons
  • Large scale: local fluid solver extended with global pattern generators – to render large fields of sand, water, fog
  • Volumetrics: supporting all native UE Volume types: Fog, Clouds and Heterogeneous Volumes
  • Simple-mode: track objects and draw trajectories without running fluidsim (eg. footsteps, wheeltracks)
  • Scalable: could be optimized for low-end hardware or run a 4k sim container
  • Modular: could be added as ActorComponent / could drive other components (niagara, volumes)
  • Cinematics: ready for rendering via Movie Render Queue, supports Sequencer
  • Niagara: two-way data flow – drive particles using fluidsim / drive fluidsim using particles
  • Sim buffers exposed to RenderTargets (density, velocity, pressure)
  • Examples included: 20 use case levels and 30 tutorial levels
  • Large distances: unreal Large World Coordinates (LWC) are supported
  • Important: NINJA IS NOT REPLICATED, MULTIPLAYER IS NOT SUPPORTED

     

Simulation Inputs

 

  • StaticMeshes, PhysicsBodies (position, size and velocity)
  • Skeletal Meshes, Metahumans (bone position and velocity)
  • Textures and Materials (density, velocity)
  • Niagara Particles (position, velocity)
  • SceneCaptureCamera and Streaming video
  • User gestures via mouse and touchscreen

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