Descripción
RESOURCES:
Showcase / Demo / Demo(Metahumans)
🔔LAST UPDATES:
• V4: Modified GASP: parkour on ANY meshes, New motion animation system (GASP + Anim Layers), Gameplay Tags, Swimming, Rocket Launcher, New swimming, Weapons now auto-lower, New Tools: Item Generator, Character Assistant
• V3: Mutable plugin, DLSS, Lean, Dynamic crosshair, Shoulder swapping
• V2: Vehicles
• V1: Quest NPC, Dialogs, Crafting, Vendor NPC, CCTV, Thirst + Hunger
👤 CHARACTER SYSTEMS
– Full MetaHuman support with async loading
– Dynamic clothing system (visual changes + footstep SFX)
– Wardrobe & Weapon Modification Table
– Enhanced Input system
🥊 CLOSE COMBAT
– Hand-to-hand/melee combat with:
– 3 attack distance zones
– Target tracking during attacks
– Blocking mechanics
– 10+ dynamic camera animations
– 5 attack types: Basic/Aerial/Ranged/Splash/Super Combo
– Debuff system (Freeze/Burn/Knockout effects)
– Passive buffs (Health/Damage/Defense/XP)
🛡️ ARMOR & EQUIPMENT
– 6 armor classes (caliber-specific protection)
– Tactical gear:
– Headphones (explosion protection + sound modulation)
– Goggles (stun grenade resistance)
– Gas masks (toxic gas immunity)
– Night/Thermal vision devices
🔫 FIREARMS SYSTEM
– Weapon types: Pistols/Rifles/Snipers
– Realistic mechanics:
– Barrel overheating
– Dynamic shot sounds (based on ammo count)
– 6 modification types (stackable):
– Scopes (Zoom/Thermal/Night)
– Red dot sights
– Extended mags
– Grips (accuracy boost)
– Flashlights
– Silencers
– Advanced ammo types:
– Standard
– Electric (chaining stun effect)
– Explosive (AOE damage)
– Ricochet/Penetration physics
💣 GRENADES (6 Types)
– Explosive
– Smoke
– Stun (affects vision/audio)
– Colored marker
– Poison gas
– Electric
🏃 MOVEMENT & PARKOUR
– GASP System: Parkour on ANY static mesh
– Ladder climbing
– Door interactions (5 lock types)
✨ SPECIAL ABILITIES
– Healing (self/team)
– Telekinesis (object collection/throws)
– Energy Strike (AOE knockback)
– Teleportation (waypoint system)
– Clones (summonable allies)
– Stealth Mode (reduced visibility)
– Damage resistance perks
🧠 ADVANCED AI
– 3 difficulty tiers (37+ parameters)
– Sensory systems: Sight/Hearing/Memory
– Equipment usage (armor/weapons/grenades)
– 22 Behavior Trees + EQS
– Reaction systems:
– Stun grenade disorientation
– Gas grenade poisoning
🗺️ GAME SYSTEMS
– Inventory with bag upgrades
– Object scanner
– MiniMap/WorldMap with filters
– Pollution/Shower mechanics
– Skill Tree + Level Progression
– Quest system (Main/Side quests)
⚙️ UI & SETTINGS
– Graphics/Audio/Gameplay options
– Multiplayer/Singleplayer modes
– Pre-game loadout configuration
– Pause menu
– Save/Load system
– Icon generator
TARGET AUDIENCE:
🎓 Beginners in Unreal Engine:
• Learn professional-grade project structuring through embedded guides and commented code.
• Master best practices for scalability via real-world examples (data assets, modular blueprints, event systems).
⚡ Unreal Engine Professionals:
• Leverage advanced systems:
– Async asset streaming
– Optimized soft references
– Interface-driven architecture
– Multi-threaded BP-to-C++ workflows
• Implement enterprise-level optimization for AAA-scale projects.
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.