Universal MP Indicator

Description

Preview:

How to use Video:

Documentation:

This is a plugin that tracks an actor or position and works in two ways: on screen and off screen. They have most customizable features and can use images or materials and animate it. Can be used as a position, NPC, enemy, damage indicator, or any target. All is optimized and don’t use actors, spawns of actors of any spawn in world. Is too customizable and have a lot of presets, methods of usage. Multiplatform usage.

 

Everything is written in C++ and optimized for direct usage in the game with blueprints and (Optional: if want can use and with C++).

Features:

  •  Written in C++,
  •  Simple to use with blueprint,
  •  Widget(2D Screen Space) based,
  • Supports all game modes,
  • Actor bound offset,
  • Have Scale, rotation, opacity, pulse and other effects,
  • UI materials are supported,
  • Customizable texture, size, pivot, color, location, materials and other,
  • Two Off-Screen modes: Circle and on Screen Edge,
  • Distance based visibility,
  • Reach System,
  • Life Span,
  • Circular Type,
  • Data Table Usage Included,
  • A lot of demo Indicators with image or materials,
  • A lot of demo Data Table Presets.

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