Description
This is a plugin that tracks an actor or position and works in two ways: on screen and off screen. They have most customizable features and can use images or materials and animate it. Can be used as a position, NPC, enemy, damage indicator, or any target. All is optimized and don’t use actors, spawns of actors of any spawn in world. Is too customizable and have a lot of presets, methods of usage. Multiplatform usage.
Everything is written in C++ and optimized for direct usage in the game with blueprints and (Optional: if want can use and with C++).
Features:
- Written in C++,
- Simple to use with blueprint,
- Widget(2D Screen Space) based,
- Supports all game modes,
- Actor bound offset,
- Have Scale, rotation, opacity, pulse and other effects,
- UI materials are supported,
- Customizable texture, size, pivot, color, location, materials and other,
- Two Off-Screen modes: Circle and on Screen Edge,
- Distance based visibility,
- Reach System,
- Life Span,
- Circular Type,
- Data Table Usage Included,
- A lot of demo Indicators with image or materials,
- A lot of demo Data Table Presets.
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.