Essential Sword & Shield Animation Pack

Update 5
This package includes essential animations for a character with sword & shield combat style, with a playable character blueprint. Recommended for an action RPG game.Update notesQoL update (2024-03-11)

  • Added UE5 skeleton with retargeted animations (Only on UE5.3 or above)
  • Added IKRig and IKRetargeter
  • Implemented Enhanced Input
  • Changed project type to asset pack (can now add to project instead of creating a new one)
  • Restructured folders and renamed files to be more organized

Update 1/1.01 (2021-04-26)

  • 11 new animations
  • 1 blendspace
  • New weapon bones added to the rig

Update 1 hotfix 1/1.01.1 (2021-05-02)

  • Fix the issue that the shield bone is misplaced when start transition to the next animation.

Update 2/1.02 (2021-05-28)

  • 18 new animations

Update 3/1.03 (2021-09-01)

  • 22 new animations added
  • 4 animations updated
  • 2 new blendspaces added
  • Throw system added
  • Brake animations added to animation blueprint
  • Controller support added

Update 4/1.04 (2021-10-26)

  • 19 new animations
  • 2 blendspaces
  • Added idle to jog transition in the character blueprint
  • Added jump landing to jog transition (pressing any movement key while landing)
  • Product price changed to 29.99USD

Update 4 hotfix 1/1.04.1 (2021-10-28)

  • Fixed the issue that the animation Execution_01_B has no root motion data

Update 5/1.05 (2022-08-03)

  • Added new 200+ animations
  • Added two-handed combat style
  • Changed product name to Essential Sword & Shield Animation Pack (was Essential Sword & Shield Animations)
  • Reconstruct directory/file names
  • Applied root motion to basic locomotion animations
  • Increased base price to 34.99USD (was 29.99USD)

Update 5 hotfix 1/1.05.1 (2022-08-04)

  • Corrected texts in demo level
  • Fixed some animations that have missing keyframes.

Technical Details

Features:

  • Hand-crafted sword & shield combat animations
  • Movement animations including walking, jogging, running, dodging, rolling, jumping and etc.
  • Playable character with sword & shield combat based on UE Third Person template for animation demonstration purpose
  • Hitbox system for hurt/damage animations testing
  • Debug Vector mode for directional animation blendspaces testing

Rigged to Epic skeleton: Yes

IK bones are included: Yes

Number of Animations: 352 + 27 Aim Offset Poses

Animation types: Root Motion, In-place

Number of Characters: 2 (UE4 Mannequin, UE5 Manny)

Supported Development Platforms:

Windows: Yes

MacOS: Yes

Custom Bones: 2 (weapon_r, shield_l)

Additional Notes:

  • Not all animations are being used in the character blueprint, but they can be manually added later.
  • This package is an animation pack, all blueprint system included are made to demonstrate how this pack should work.
  • Your character has to have weapon bones in order to make weapon animation play correctly on your character. See how to add weapon bones walkthrough in my discord channel.
  • The retargeting settings included in the package can be used as an example though some adjustment may be needed to make it fit to your characters.

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