Frank Platformer 1 (215 Anim)

——————————————————————————————————————————

*** caution***Please consider this part before purchasing.

  • There is no rotation animation in place
  • No Start or End animations from/to idle
  • There are no breaks in idle, two is a standard
  • No Look around aimoffsets
  • Root motion is not included in movement motion. Except for a few assets.
  • I am blocked from posting on the forum and asset QnA, so please send inquiries to my e-mail.
  • If you want to modify or add motion There is an extra charge of about $150 per motion.
  • Most RootMotion problems are related to development systems, so if it doesn’t suit you, I recommend not buying it.

——————————————————————————————————————————Preview VideoRetargeting to UE5 Mannequin (Video)

After a long production time, Frank Platformer Basic was finished.

All motions were handmade by one person and were made based on 60FPS.

< Update >

Sliding In-Place

Motion List Docs3 ——Idle

13 —–Moving_In-Place

26 —–Lean Moving

6——-Sliding

6——-Knock Down

7——-Stumble

20——Jumping

3——-Double Jumping

4——-Air_Loop

3——-Getup

3——-Landing

12——-Turn 45 90 180

9——-Attack

7——-Weapon_Atk

5——-Damaged

16——Climb

9——-Climb_RM

13——Ledge

10——Pipe

8——-Dodge

5——-Action

3——-Crouch

3——-Idle_Action

13——Moving(RM)

5——-Jumping(0Height)

3——-Double Jumping(0Height)

2——-Chest Box

You can check the current production status here

Technical Details

Features:

—-All motions were made by hand and exported at 60FPS.

—-A basic mesh for platformer is provided.

—-In the mannequin mesh, an arrow mesh is included to easily indicate the movement of the root.

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Number of Animations: 

215  Frank Platformer Cartoon215  Frank Mannequin2  chest BoxAnimation types (Root Motion + In-place)

Number of Characters:

Frank Platformer

Mannequin

Chest Box

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

DocumentationFrank Platformer Anims

Important/Additional Notes:

The provided Platformer Mesh has a different bone length from Mannequin.

Therefore, when using for Mannequin, please use Anim of 00_Mannequin included in Asset.


VIP Downloads Today: 0 of 0

BECOME A VIP


PRODUCT LICENSE

You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.

Check Also

Lens Distortion Post Process

Lens Distortion Post Process is a collection of post processes for simulating camera lens distortions …