Break free of xinput and harness the power of the many thousands of regular PC game controllers that exist. Things like flight systems (stick+throttle), racing wheels, pedals, and USB adapters for old console controllers can now be used in your UE game. This is a code plugin but also works in non-code projects. It provides Blueprint nodes for discovering and polling controllers, as well as Force Feedback. It works outside the default input system but can be used alongside it; this means other plugins that work with the default input system will not affect Controlysis, but will likely still function. Controllers are referred to based on their model (Hardware ID), not a serial ID, so any configuration system you build upon Controlysis will remain stable in the face of connecting/disconnecting controllers between play sessions.
Technical Details
List of Modules:
• Controlysis (Runtime)
List of Features:
• Discover/enumerate controllers
• Poll controllers and trigger Force Feedback via a BlueprintFunctionLibrary
Intended Platforms: Windows (64bit)
Platforms Tested: Windows (64bit)
Documentation Included: Yes
Important\Additional Notes: See the included documentation for a list of blueprint nodes and types provided by Controlysis.
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