Description Change the values of your camera shakes at runtime in a few steps without the need of C++ For the documentation, more info, feedbacks or anything else, feel free to open an issue on GitHub Technical Details Features: Alter the camera shake at runtime through blueprints Code Modules: GameplayCameras (Runtime) Number of Blueprints: 4 Number of C++ Classes: …
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Advanced Actor Transform
Documentation – Example VideoThis plugin has been completely refactored to improve performance, it no longer relies on tags and just needs a material function to be connected to the World Position Offset input node of any material. Several control modes available [Watch the Example Video to learn more]: Camera Distance Based (Works in multiplayer, every player sees a different thing) …
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