Description The Objective Path Guide is a complete system designed to guide players toward objectives in your game. It generates a visual path to a target location or actor with a single function call. Built entirely in Blueprint, the system offers many customization options for both path generation and Niagara visual effects. Compatible with any art style, it can fit …
Read More »Benoit L’hoest
Procedural Dismemberment System
Description This is a fully procedural dismemberment system. This means that you are not required to bake any mesh! Every limb is a mesh generated at runtime by the system. It can adapt to any Skeletal Mesh with any bone structure. It can work on humanoid, beast or any creature you might have. This is very easy to use and …
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