Fallen Hell Labs

FLYING AI PATHFINDING

FLYING AI PATHFINDING download

Description This system gives your flying actors the ability to avoid obstacles until it reaches the desired destination. It does not need a navmesh and it detects the geometry in your level at runtime, even if your level changes during play. The system is replicated and works on multiplayer projects. Showcase: https://youtu.be/a37TYiobQkw

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Nav Mesh Vehicle AI

Nav Mesh Vehicle AI download

This simple but robust AI system allow’s any vehicle class, including custom one’s, to move to a destination, going around obstacles that can even change at runtime, as long as it affect’s the nav mesh. Very easy to implement using a simple actor component that can be used to set different settings, like a max speed multiplier to a target …

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Squad & Team Combat AI

Squad & Team Combat AI download

Overview: https://youtu.be/xQ9Vt7hqVJY 32 NPCs Stress Build: Click here This AI system allows an infinite number of teams, composed by an infinite number of squads to battle each other. (To a limit caused by performance of course). With 2 combat behaviors, the AI can analyze the world geometry and find suitable cover automatically or it can charge its target with an aggressive movement, while shooting. The …

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