Description A wind visual effect, with flowing twisting lines moving across the environment. Two types of the effect are included for light and strong winds. The effect uses the Unity and Unreal’s particle system so can be easily tweaked to your project’s requirements. Versions for the built-in, HDRP and URP pipelines are also supplied for the Unity version. …
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Stylized Rain VFX
Description A stylized cartoon rain complete with rain drops, ground splashes and ground puddle ripples. There’s two different types of the effect (with long and short raindrops), two different rain speeds/densities plus three different sizes of the effect (small, medium and large) to cover a different surface area. For a localised rain effect that always surrounds the player, …
Read More »Ground Dust VFX
Description This particle effect simulates the ground dust kicked up by character, animal or vehicle. Simply attach the prefab to you GameObject (for the Unity version) or add the emitter to your Blueprint (for the Unreal verson) and the dust will be generated as it moves. The Unity version has built-in, URP and HDRP support. Watch a …
Read More »Burning Embers VFX
Description Floating burning fire embers complete with sparks and smoke trails. The burning ash embers burn away to nothing, sometimes bursting into sparks. Some leave a trail of smoke in their wake. Additional sparks also float amongst the embers. Three versions are included (for the Unity version); embers falling slowly to the ground, embers floating in a volume …
Read More »Dense Fog VFX
Description An atmospheric dense fog particle effect. Two different fog types are included (fast and slow moving). The fog can be localised to the player by simply making it a child of the avatar GameObject (in Unity), or adding the Niagara particle system to the character controller blueprint (for Unreal) Built-in, URP and HDRP pipelines for Unity are …
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