Description How to use: ClipboardCopy Functions: ClipboardCopy – Copies the contents of the passed in String to your operating system’s clipboard ClipboardCopyName – Copies the contents of the passed in Name to your operating system’s clipboard ClipboardCopyText – Copies the contents of the passed in Text to your operating system’s clipboard ClipboardPaste Functions: ClipboardPaste – Returns the contents of the …
Read More »Sneaky Kitty Game Dev
FPS First Person Shooter Framework (SKG Shooter Framework V2)
Description SKG Shooter Framework is on Engine Versions 5.3+. Ultimate FPS Framework is on previous engine versions. Last Updated: August 25th, 2025 Current Published Version: V1.4.1 If you are looking for a robust, realistic and efficient ballistics system that pairs well with this plugin, I recommend checking out Terminal Ballistics C++ Is not required to use this plugin; …
Read More »Replicated Tickable UObjects
Description This is a simple set of classes (USKGObject and USKGReplicatedObject) that are designed to be used in Blueprint and or C++. They come with the same functions actors and components do such as Tick, BeginPlay, OnDestroyed, and a few others. How to use: You use them the same way you do with components and actors in terms of tick …
Read More »Multiplayer FPS Procedural Animation Toolkit
Showcase / Documentation (Google Doc) / Support Discord Current Version: 1.2 What is this plugin:This plugin is designed to be completely character independent so you can use your own characters with the system. The goal is to take a lot of the difficulty out of the animation process and bring you a smooth system that handles most of the common …
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