Description Overview video | Playable demo | In any game that involves platforming, being able to accurately judge depth and distance is something players need to be able to execute instinctively. In 3D space this is even more important! Platformer Drop Shadow is a set of materials and Blueprint functions that will create a dynamic drop (or blob!) shadow …
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Flashbang VFX
Description Overview video: https://youtu.be/6LuwcZwlOGo Playable demo: https://drive.google.com/file/d/1UoVLj2O0NKvYJcfyTWFX8vOeuSiOpBHo Flashbang VFX is post process material-based system that produces the first-person audiovisual impact of a stun grenade detonation. The intensity of the effect is calculated based on line-of-sight, distance, and view angle from the explosion. It’s controlled via a series of float curves (distance, angle, afterimage intensity etc.) which makes it very …
Read More »Competitive Recoil
Description Overview video: https://youtu.be/TAcZ14S_TmQ Playable demo: https://drive.google.com/file/d/158ALSQ9z78sP6AfLMXb1_CGpWHk1LlVM Documentation: https://techarthub.com/competitive-recoil-docs Competitive Recoil gives you the power to create entirely dynamic yet reproducible recoil patterns like those found in many modern competitive first-person shooters. Utilizing easy to edit animation curves to control weapon spray and make sure each shot is placed exactly where it’s meant to go, the system also …
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