Materials have a displacement map based on real world data (photogrammetry method), which gives the surfaces a realistic volume and texture. Pedestrian areas with footprints, forest snow-covered surfaces, grass covered with snow, etc. Note: Dynamic Tessellation and Displacement technologies are no longer available in UE5.0-5.2. The material will be flat. In version 5.3, displacement is restored using nanites. Each material …
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