AI Enemies – Assault Soldier

Description

Character NPC able to reproduce the behavior of a generic Assault Soldier . Ideal for player’s enemies or allies in the First Person and Third Person Projects. It’s also possible to create infinite teams of enemies. Behaviour is configurable to obtain different scenarios. The Animations are synchronized and replaceables. A Spawn System will help you to manage resources to spawn. The NPC can interact with all other characters in the scene. Game Ready. Drag and drop. It works independently from other existing AI systems.

Fully compatible with AI Enemies – Drone

 

Try the playable demo (for Windows x64)

Youtube video .Customer review video1video2 – video3

documentation , Changelog


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