Description
Description:
- Auto yaw and pitch adjustment will gradually self align with the players direction
- Camera length adjustment will enable the camera to avoid crashing into the ground a low pitch, and offer a better wider view at high pitch
- FOV adjustment will add a visual effect to to the character moving fast or sprinting. It will provide a better view at lower pitches, so the player can see more
- Object avoidance and transparency will prevent the camera crashing into world objects. Avoidance will move the camera around objects to keep the character always in view. Transparency is useful for smaller objects or objects with void space.
- Camera lag will smooth camera moment and make it much easier for the player to focus their vision. Interpolating off when the player manually moves the camera to preserve precision
- Analog input accel adds acceleration to analog inputs. Enabling fine control while retaining rapid movement
- 4 built in dynamically switchable camera modes: Default 3rd person, over the shoulder, first person, and camera lock to char
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