BODYCAM FPS COMPONENT

SHOWCASE

DOCUMENTATION

My GOAL while developing this ASSET PACK was to allow people to TURNING any PROJECT into a BODYCAM GAME easily.

This asset pack uses the base BODYCAM code of BODYCAMFPSKIT project.

I integrated this component and tested it on ALSV4CPP, UMFPS, LowPolyShooterPack and Unreal Engine TPS Template

If you want to PLAY them you can download DEMOS of them.

ALSDEMO / LPSPDEMO / UMFPSDEMO / UEDEMO

For access to the integration videos send me a DM from DISCORD.

And if you want to integrate it to your special project integration LOGIC is explained on DOCUMENTATION

Technical Details

Features:

  • CUSTOMIZABLE FREE AIM: Aiming system that points the gun where the mouse is pointing with customization.
  • FULL BODY READY: You can easily integrate the system to full body animated characters.
  • PROCEDURAL AIM OFFSET: The character in the project have procedural aim offset solution.
  • HAND IK: For integrating “Free Aim” to the your AnimBP easily i showed it to you with IK solutions.
  • BODYCAM CAMERA: Deepen the gameplay with an ultra-realistic bodycam view.
  • BLUEPRINT CLARITY: Well-documented blueprints.
  • MODIFIABLE SETTINGS: Customize headbob, post-processing, fisheye and free aim.
  • STATE SPECIFIC HEADBOB: Different headbob movements for every state.
  • SPECIAL VIGNETTE: Camera is tweaked to replicate a bodycam.
  • MULTIPLAYER READY: All the blueprint code is replicated.

Number of Blueprints : 4

Network Replicated: (Yes)

Supported Development & Target Build Platforms: (Windows & Mac)

Notice: The assets are not included. This is a component, you need to integrate it to your project with your own hands.


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