NEW SHOWCASE TRAILER | Content Showcase | Content Demo (Playable) | Demo (Sekiro Combat) | Video Sekiro Gameplay | Discord | Documentation

Combat Fury is a full-fledged combat system, including parrying, dodging, enemy AI and various combat mechanics that will help you design your combat system in a timely fashion.

Patch 1.2.1

  • Reworked Lock On Component
  • Fixed few bugs.

Update 1.2 Showcase Video

  • Introducing Magic combat features, from projectiles, spell casting to AOE abilities.
  • Added 2 combo types, buffered and non buffered combo style.
  • Air combo ability with air launch attack.
  • Introducing QTE Component for animation interactions, finishers/counters and world interaction.
  • Damage overlay
  • Enemies are able to finish/counter the player.
  • Overall code clean up and bug fixes.


  • Combo buffering
  • Hitbox
  • Hit reactions and block reactions (Directional) also, based on attack strength
  • Finisher / Executions, Air /Jump finisher (Finishers supports characters with different skeleton)
  • Counter attack mechanic
  • Parry mechanic
  • Lock on enemies – 3 types – Free look, Free pitch only, Lock control rotation
  • Directional dodging and rolling system
  • 4 custom made dodging anims
  • Levelling system – XP and skill points
  • Skill system – Skill video preview (UI)
  • Character stats – Lives count, HP, Stamina, and Fear (Posture)
  • Melee weapon system – Support dual weapon state
  • All combat mechanics are based on the current equipped weapon. All you need is just animations for your weapons state
  • Enemy AI
  • Boss AI
  • Camera closeups for finishers, counter attacks and special attacks
  • Example anims and VFX included
  • … and more!

If you are looking for a reliable combat system for your project or for quick prototyping, this is the right system for you. It will save you a lot of time and on top of that, it will meet or exceed your expectation.

If you have more questions about this product please reach out.

Technical Details

Demo Assets Included:

Animation and Visual FX : Paragon: Gideon Link

Weapon Sword: Infinity Blade Link

Number of Blueprints: 47 – 8 of them are component actors.

Input: Keyboard, Mouse

Network Replicated: No

Supported Development Platforms: Windows

Important/Additional Notes: Playable demo contents are not included. This system will be improved and updated as needed.

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