COMBAT FURY

Description

SHOWCASE TRAILER | Content Showcase | Content Demo | Video Sekiro Gameplay | | Documentation

Combat Fury is a full-fledged combat system, including parrying, dodging, enemy AI and various combat mechanics that will help you design your combat system in a timely fashion.

Patch 1.3.2 Date: July 10, 2025

  • Hot fix: Dual Weapons Spawn/Holster, Un-aimed projectile, Enemy AI stuck on Idle, Gameplay camera for 5.6, Attack AnimMontages Order.
  • None GASP Player character added with basic locomotion.

Patch 1.3.1

  • Hot fix: AI jumps on uneven landscapes, finisher spams, weapon data refresh button added…
  • None GASP AI character added.
  • Enemies Spawner.

 

Update 1.3

  • GASP integration.
  • Gameplay Camera compatible.
  • Weapon/HP interactable.
  • Enemies attack group coordination.
  • Enemies Health progress bar.
  • Enhanced input support.
  • Enemy ai component redesign – Improvement
  • Companion AI – Experimental 

Patch 1.2.2

  • Fixed all known bugs. 

Patch 1.2.1

  • Reworked Lock On Component
  • Fixed few bugs.

 

Update 1.2 Showcase Video

  • Introducing Magic combat features, from projectiles, spell casting to AOE abilities.
  • Added 2 combo types, buffered and non buffered combo style.
  • Air combo ability with air launch attack.
  • Introducing QTE Component for animation interactions, finishers/counters and world interaction.
  • Damage overlay
  • Enemies are able to finish/counter the player.
  • Overall code clean up and bug fixes.

 

Features:

 

  • Combo buffering
  • Hitbox
  • Hit reactions and block reactions (Directional) also, based on attack strength
  • Finisher / Executions, Air /Jump finisher (Finishers supports characters with different skeleton)
  • Counter attack mechanic
  • Parry mechanic
  • Lock on enemies – 3 types – Free look, Free pitch only, Lock control rotation
  • Directional dodging and rolling system
  • 4 custom made dodging anims
  • Levelling system – XP and skill points
  • Skill system – Skill video preview (UI)
  • Character stats – Lives count, HP, Stamina, and Fear (Posture)
  • Melee weapon system – Support dual weapon state
  • All combat mechanics are based on the current equipped weapon. All you need is just animations for your weapons state
  • Enemy AI
  • Boss AI
  • Camera closeups for finishers, counter attacks and special attacks
  • Example anims and VFX included
  • … and more!

 

If you are looking for a reliable combat system for your project or for quick prototyping, this is the right system for you. It will save you a lot of time and on top of that, it will meet or exceed your expectation.

 

If you have more questions about this product please reach out.


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