Crane Balk it’s easy to use asset which provide in-game experience of sci-fi industrial robotic Crane.
CraneBalk is supported Automatic and Manual steering modes:
Automatic mode – you just need place cargo and target objects on the level.
Manual mode – player can move Crane within working area and pick up any spotted cargos.
Parameters give you wide control for fine adjustment and easy asset using. You just need put a Cargo and Target actors at the level. No programmers skill required.
The asset contain physical rubber cables simulation for better looking experience and adjustable working area size.
Suitable for sci-fi, industrial style games and technical presentation.
Technical Details
Features:
- Easy to use
- Two modes: Fully Automatic / Manual cargo pickup
- Adjustable size. Uses HISM for reducing draw calls
- Physical cables simulation
- Blueprint events – pause, resume, pickup
- Supported static and skeletal meshes as cargo meshes
Number of Blueprints: 5
Number of Static Meshes: 20
Number of Skeletal Meshes: 2
Number of Textures: (18) 2048×2048, (2) 4096×4096
Verts: 120 – 9,012
Input: Gamepad, Keyboard, Mouse
Network Replicated: No
LODs: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, Play Station 4, Nintendo Switch
Documentation: Included
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.