Crane Balk

Video

Documentation

Demo

Crane Balk it’s easy to use asset which provide in-game experience of sci-fi industrial robotic Crane.

CraneBalk is supported Automatic and Manual steering modes:

Automatic mode – you just need place cargo and target objects on the level.

Manual mode – player can move Crane within working area and pick up any spotted cargos.

Parameters give you wide control for fine adjustment and easy asset using. You just need put a Cargo and Target actors at the level. No programmers skill required.

The asset contain physical rubber cables simulation for better looking experience and adjustable working area size.

Suitable for sci-fi, industrial style games and technical presentation.

Technical Details

Features:

  • Easy to use
  • Two modes: Fully Automatic / Manual cargo pickup
  • Adjustable size. Uses HISM for reducing draw calls
  • Physical cables simulation
  • Blueprint events – pause, resume, pickup
  • Supported static and skeletal meshes as cargo meshes

Number of Blueprints: 5

Number of Static Meshes: 20

Number of Skeletal Meshes: 2

Number of Textures: (18) 2048×2048, (2) 4096×4096

Verts: 120 – 9,012

Input: Gamepad, Keyboard, Mouse

Network Replicated: No

LODs: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, Play Station 4, Nintendo Switch

Documentation: Included


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