Dynamic Wall Run

VIDEO PREVIEW – https://youtu.be/sJUMDcvUsNY

 

This is a set of animations and Blueprints for a third person wall-running system, inspired by games such as Prince of Persia.

 

Features:

  • Designed for easy integration into existing characters – it’s component based and uses a linked AnimBP
  • The Wall Run component has many parameters allowing you to customize your wall run’s behavior, such as its speed, arc, duration, corner angle limits, and more
  • Supports turning inside and outside corners up to 90 degrees if desired
  • Full documentation (including step-by-step instructions) is provided
  • Compatible with ALS
  • All Blueprints are thoroughly commented to explain each section

 

Notes:

  • Multiplayer is not supported
  • This system has been thoroughly tested to make sure it works under all circumstances I can think of – however, if you encounter any bugs, please contact me and I’ll fix them ASAP! I can be reached at [email protected]
  • This system works best with smooth/consistent collision on your wall meshes. Misplaced cracks or holes in collision can make it hard to accurately detect the wall’s surfaces, so make sure your walls have appropriate collisions set up!

 

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UPDATE 2 – September 28, 2024:

  • Updated to support UE5
  • Added new “CharacterOffset” parameter. If your character’s capsule radius is small enough that the character mesh clips into the wall while wall-running, this can be used to correct that.
  • Since animation sync groups have been broken in UE5, parts of the AnimBP have been modified to remove the use of sync groups

 

UPDATE 1 – November 16th, 2021:

  • Fixed an issue that prevented the animations from working under certain circumstances.

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